forked from ShuriZma/suyu
1
0
Fork 0

Merge pull request #593 from bunnei/fix-swizzle

gl_state: Fix state management for texture swizzle.
This commit is contained in:
bunnei 2018-06-26 22:05:49 -04:00 committed by GitHub
commit dfac394e60
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 20 additions and 12 deletions

View File

@ -437,7 +437,7 @@ void RasterizerOpenGL::DrawArrays() {
// Unbind textures for potential future use as framebuffer attachments
for (auto& texture_unit : state.texture_units) {
texture_unit.texture_2d = 0;
texture_unit.Unbind();
}
state.Apply();

View File

@ -645,7 +645,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
glActiveTexture(GL_TEXTURE0);
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
} else {
state.ResetTexture(texture.handle);
state.UnbindTexture(texture.handle);
state.draw.read_framebuffer = read_fb_handle;
state.Apply();

View File

@ -38,7 +38,7 @@ public:
if (handle == 0)
return;
glDeleteTextures(1, &handle);
OpenGLState::GetCurState().ResetTexture(handle).Apply();
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
handle = 0;
}

View File

@ -48,12 +48,7 @@ OpenGLState::OpenGLState() {
logic_op = GL_COPY;
for (auto& texture_unit : texture_units) {
texture_unit.texture_2d = 0;
texture_unit.sampler = 0;
texture_unit.swizzle.r = GL_RED;
texture_unit.swizzle.g = GL_GREEN;
texture_unit.swizzle.b = GL_BLUE;
texture_unit.swizzle.a = GL_ALPHA;
texture_unit.Reset();
}
draw.read_framebuffer = 0;
@ -286,10 +281,10 @@ void OpenGLState::Apply() const {
cur_state = *this;
}
OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
OpenGLState& OpenGLState::UnbindTexture(GLuint handle) {
for (auto& unit : texture_units) {
if (unit.texture_2d == handle) {
unit.texture_2d = 0;
unit.Unbind();
}
}
return *this;

View File

@ -91,6 +91,19 @@ public:
GLint b; // GL_TEXTURE_SWIZZLE_B
GLint a; // GL_TEXTURE_SWIZZLE_A
} swizzle;
void Unbind() {
texture_2d = 0;
swizzle.r = GL_RED;
swizzle.g = GL_GREEN;
swizzle.b = GL_BLUE;
swizzle.a = GL_ALPHA;
}
void Reset() {
Unbind();
sampler = 0;
}
} texture_units[32];
struct {
@ -137,7 +150,7 @@ public:
void Apply() const;
/// Resets any references to the given resource
OpenGLState& ResetTexture(GLuint handle);
OpenGLState& UnbindTexture(GLuint handle);
OpenGLState& ResetSampler(GLuint handle);
OpenGLState& ResetProgram(GLuint handle);
OpenGLState& ResetPipeline(GLuint handle);