forked from ShuriZma/suyu
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
Ensures both operands have the same sign in the comparison. While we're at it, we can get rid of the redundant casting of ub_size to an int. This type will always be trivial and alias a built-in type (not doing so would break backwards compatibility at a standard level).
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@ -17,9 +17,8 @@ static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
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if (ub_index != GL_INVALID_INDEX) {
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if (ub_index != GL_INVALID_INDEX) {
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GLint ub_size = 0;
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GLint ub_size = 0;
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glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
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glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
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ASSERT_MSG(ub_size == expected_size,
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ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size,
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"Uniform block size did not match! Got {}, expected {}",
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"Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
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static_cast<int>(ub_size), expected_size);
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glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
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glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
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}
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}
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}
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}
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