forked from ShuriZma/suyu
rasterizer: Remove unnecessary 'using' for BlendEquation.
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@ -815,10 +815,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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}
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}
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};
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};
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using BlendEquation = Regs::BlendEquation;
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static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
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static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
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const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
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const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
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BlendEquation equation) {
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Regs::BlendEquation equation) {
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Math::Vec4<int> result;
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Math::Vec4<int> result;
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auto src_result = (src * srcfactor).Cast<int>();
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auto src_result = (src * srcfactor).Cast<int>();
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