forked from ShuriZma/suyu
configure_graphics: Make SPIRV backend string translatable
The parenthetical needs to be translatable, like with GLASM
This commit is contained in:
parent
7c68f93bdf
commit
dba84458be
|
@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
|
||||||
|
|
||||||
ui->backend->addItem(QStringLiteral("GLSL"));
|
ui->backend->addItem(QStringLiteral("GLSL"));
|
||||||
ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
|
ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
|
||||||
ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
|
ui->backend->addItem(tr("SPIR-V (Experimental, Mesa Only)"));
|
||||||
|
|
||||||
SetupPerGameUI();
|
SetupPerGameUI();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue