forked from ShuriZma/suyu
Replace QPoint with QPointF where applicable
Previously, floats were implicitly cast to integers
This commit is contained in:
parent
151ab86204
commit
d82fc52cea
|
@ -647,18 +647,18 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
|
||||||
// Face buttons
|
// Face buttons
|
||||||
p.setPen(colors.outline);
|
p.setPen(colors.outline);
|
||||||
button_color = colors.button;
|
button_color = colors.button;
|
||||||
DrawCircleButton(p, face_center + QPoint(face_distance, 0), button_values[A], face_radius);
|
DrawCircleButton(p, face_center + QPointF(face_distance, 0), button_values[A], face_radius);
|
||||||
DrawCircleButton(p, face_center + QPoint(0, face_distance), button_values[B], face_radius);
|
DrawCircleButton(p, face_center + QPointF(0, face_distance), button_values[B], face_radius);
|
||||||
DrawCircleButton(p, face_center + QPoint(0, -face_distance), button_values[X], face_radius);
|
DrawCircleButton(p, face_center + QPointF(0, -face_distance), button_values[X], face_radius);
|
||||||
DrawCircleButton(p, face_center + QPoint(-face_distance, 0), button_values[Y], face_radius);
|
DrawCircleButton(p, face_center + QPointF(-face_distance, 0), button_values[Y], face_radius);
|
||||||
|
|
||||||
// Face buttons text
|
// Face buttons text
|
||||||
p.setPen(colors.transparent);
|
p.setPen(colors.transparent);
|
||||||
p.setBrush(colors.font);
|
p.setBrush(colors.font);
|
||||||
DrawSymbol(p, face_center + QPoint(face_distance, 0), Symbol::A, text_size);
|
DrawSymbol(p, face_center + QPointF(face_distance, 0), Symbol::A, text_size);
|
||||||
DrawSymbol(p, face_center + QPoint(0, face_distance), Symbol::B, text_size);
|
DrawSymbol(p, face_center + QPointF(0, face_distance), Symbol::B, text_size);
|
||||||
DrawSymbol(p, face_center + QPoint(0, -face_distance), Symbol::X, text_size);
|
DrawSymbol(p, face_center + QPointF(0, -face_distance), Symbol::X, text_size);
|
||||||
DrawSymbol(p, face_center + QPoint(-face_distance, 1), Symbol::Y, text_size);
|
DrawSymbol(p, face_center + QPointF(-face_distance, 1), Symbol::Y, text_size);
|
||||||
|
|
||||||
// D-pad constants
|
// D-pad constants
|
||||||
const QPointF dpad_center = center + QPoint(-171, 8);
|
const QPointF dpad_center = center + QPoint(-171, 8);
|
||||||
|
@ -669,18 +669,20 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
|
||||||
// D-pad buttons
|
// D-pad buttons
|
||||||
p.setPen(colors.outline);
|
p.setPen(colors.outline);
|
||||||
button_color = colors.button;
|
button_color = colors.button;
|
||||||
DrawCircleButton(p, dpad_center + QPoint(dpad_distance, 0), button_values[DRight], dpad_radius);
|
DrawCircleButton(p, dpad_center + QPointF(dpad_distance, 0), button_values[DRight],
|
||||||
DrawCircleButton(p, dpad_center + QPoint(0, dpad_distance), button_values[DDown], dpad_radius);
|
dpad_radius);
|
||||||
DrawCircleButton(p, dpad_center + QPoint(0, -dpad_distance), button_values[DUp], dpad_radius);
|
DrawCircleButton(p, dpad_center + QPointF(0, dpad_distance), button_values[DDown], dpad_radius);
|
||||||
DrawCircleButton(p, dpad_center + QPoint(-dpad_distance, 0), button_values[DLeft], dpad_radius);
|
DrawCircleButton(p, dpad_center + QPointF(0, -dpad_distance), button_values[DUp], dpad_radius);
|
||||||
|
DrawCircleButton(p, dpad_center + QPointF(-dpad_distance, 0), button_values[DLeft],
|
||||||
|
dpad_radius);
|
||||||
|
|
||||||
// D-pad arrows
|
// D-pad arrows
|
||||||
p.setPen(colors.font2);
|
p.setPen(colors.font2);
|
||||||
p.setBrush(colors.font2);
|
p.setBrush(colors.font2);
|
||||||
DrawArrow(p, dpad_center + QPoint(dpad_distance, 0), Direction::Right, dpad_arrow_size);
|
DrawArrow(p, dpad_center + QPointF(dpad_distance, 0), Direction::Right, dpad_arrow_size);
|
||||||
DrawArrow(p, dpad_center + QPoint(0, dpad_distance), Direction::Down, dpad_arrow_size);
|
DrawArrow(p, dpad_center + QPointF(0, dpad_distance), Direction::Down, dpad_arrow_size);
|
||||||
DrawArrow(p, dpad_center + QPoint(0, -dpad_distance), Direction::Up, dpad_arrow_size);
|
DrawArrow(p, dpad_center + QPointF(0, -dpad_distance), Direction::Up, dpad_arrow_size);
|
||||||
DrawArrow(p, dpad_center + QPoint(-dpad_distance, 0), Direction::Left, dpad_arrow_size);
|
DrawArrow(p, dpad_center + QPointF(-dpad_distance, 0), Direction::Left, dpad_arrow_size);
|
||||||
|
|
||||||
// ZL and ZR buttons
|
// ZL and ZR buttons
|
||||||
p.setPen(colors.outline);
|
p.setPen(colors.outline);
|
||||||
|
|
Loading…
Reference in New Issue