forked from ShuriZma/suyu
VulkanTexturECache: Use reinterpret on D32_S8 formats.
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@ -775,8 +775,13 @@ StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
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bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
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bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
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if (VideoCore::Surface::GetFormatType(dst.info.format) ==
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if (VideoCore::Surface::GetFormatType(dst.info.format) ==
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VideoCore::Surface::SurfaceType::DepthStencil) {
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VideoCore::Surface::SurfaceType::DepthStencil &&
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return !device.IsExtShaderStencilExportSupported();
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!device.IsExtShaderStencilExportSupported()) {
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return true;
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}
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if (dst.info.format == PixelFormat::D32_FLOAT_S8_UINT ||
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src.info.format == PixelFormat::D32_FLOAT_S8_UINT) {
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return true;
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}
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}
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return false;
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return false;
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}
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}
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