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native_clock: Wait for 10 seconds instead of 30

It was experimentally determined to be sufficient.
This commit is contained in:
Morph 2023-03-05 20:54:13 -05:00
parent c27a626b5b
commit d718eab351
1 changed files with 3 additions and 3 deletions

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@ -72,13 +72,13 @@ NativeClock::NativeClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequen
u64 rtsc_frequency_)
: WallClock(emulated_cpu_frequency_, emulated_clock_frequency_, true), rtsc_frequency{
rtsc_frequency_} {
// Thread to re-adjust the RDTSC frequency after 30 seconds has elapsed.
// Thread to re-adjust the RDTSC frequency after 10 seconds has elapsed.
time_sync_thread = std::jthread{[this](std::stop_token token) {
// Get the current time.
const auto start_time = Common::RealTimeClock::Now();
const u64 tsc_start = FencedRDTSC();
// Wait for 30 seconds.
if (!Common::StoppableTimedWait(token, std::chrono::seconds{30})) {
// Wait for 10 seconds.
if (!Common::StoppableTimedWait(token, std::chrono::seconds{10})) {
return;
}
const auto end_time = Common::RealTimeClock::Now();