forked from ShuriZma/suyu
GPU: Address Feedback.
This commit is contained in:
parent
8e9a4944db
commit
d6ed31b9fa
|
@ -531,10 +531,7 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
|
|||
// Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
|
||||
// GPU, this command may actually take a while to complete in real hardware due to GPU
|
||||
// wait queues.
|
||||
LongQueryResult query_result{};
|
||||
query_result.value = payload;
|
||||
// TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming
|
||||
query_result.timestamp = system.GPU().GetTicks();
|
||||
LongQueryResult query_result{payload, system.GPU().GetTicks()};
|
||||
memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
|
||||
} else {
|
||||
memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload));
|
||||
|
@ -548,7 +545,7 @@ void Maxwell3D::ProcessQueryGet() {
|
|||
|
||||
switch (regs.query.query_get.operation) {
|
||||
case Regs::QueryOperation::Release: {
|
||||
u64 result = regs.query.query_sequence;
|
||||
const u64 result = regs.query.query_sequence;
|
||||
StampQueryResult(result, regs.query.query_get.short_query == 0);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -123,15 +123,17 @@ bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
|
|||
return true;
|
||||
}
|
||||
|
||||
// This values were reversed engineered by fincs from NVN
|
||||
// The gpu clock is reported in units of 385/625 nanoseconds
|
||||
constexpr u64 gpu_ticks_num = 384;
|
||||
constexpr u64 gpu_ticks_den = 625;
|
||||
|
||||
u64 GPU::GetTicks() const {
|
||||
// This values were reversed engineered by fincs from NVN
|
||||
// The gpu clock is reported in units of 385/625 nanoseconds
|
||||
constexpr u64 gpu_ticks_num = 384;
|
||||
constexpr u64 gpu_ticks_den = 625;
|
||||
|
||||
const u64 cpu_ticks = system.CoreTiming().GetTicks();
|
||||
const u64 nanoseconds = Core::Timing::CyclesToNs(cpu_ticks).count();
|
||||
return (nanoseconds * gpu_ticks_num) / gpu_ticks_den;
|
||||
const u64 nanoseconds_num = nanoseconds / gpu_ticks_den;
|
||||
const u64 nanoseconds_rem = nanoseconds % gpu_ticks_den;
|
||||
return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
|
||||
}
|
||||
|
||||
void GPU::FlushCommands() {
|
||||
|
|
Loading…
Reference in New Issue