forked from ShuriZma/suyu
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
This commit is contained in:
commit
d6c799494c
|
@ -48,8 +48,8 @@ void LogSettings() {
|
|||
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
|
||||
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
|
||||
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
|
||||
log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
|
||||
log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
|
||||
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
|
||||
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
|
||||
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
|
||||
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
|
||||
log_setting("Renderer_UseAsynchronousGpuEmulation",
|
||||
|
@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) {
|
|||
values.vulkan_device.SetGlobal(true);
|
||||
values.aspect_ratio.SetGlobal(true);
|
||||
values.max_anisotropy.SetGlobal(true);
|
||||
values.use_frame_limit.SetGlobal(true);
|
||||
values.frame_limit.SetGlobal(true);
|
||||
values.use_speed_limit.SetGlobal(true);
|
||||
values.speed_limit.SetGlobal(true);
|
||||
values.use_disk_shader_cache.SetGlobal(true);
|
||||
values.gpu_accuracy.SetGlobal(true);
|
||||
values.use_asynchronous_gpu_emulation.SetGlobal(true);
|
||||
|
|
|
@ -331,8 +331,8 @@ struct Values {
|
|||
"fullscreen_mode"};
|
||||
Setting<int> aspect_ratio{0, "aspect_ratio"};
|
||||
Setting<int> max_anisotropy{0, "max_anisotropy"};
|
||||
Setting<bool> use_frame_limit{true, "use_frame_limit"};
|
||||
Setting<u16> frame_limit{100, "frame_limit"};
|
||||
Setting<bool> use_speed_limit{true, "use_speed_limit"};
|
||||
Setting<u16> speed_limit{100, "speed_limit"};
|
||||
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||
Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
|
||||
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
|
||||
|
|
|
@ -411,7 +411,7 @@ struct System::Impl {
|
|||
std::string status_details = "";
|
||||
|
||||
std::unique_ptr<Core::PerfStats> perf_stats;
|
||||
Core::FrameLimiter frame_limiter;
|
||||
Core::SpeedLimiter speed_limiter;
|
||||
|
||||
bool is_multicore{};
|
||||
bool is_async_gpu{};
|
||||
|
@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
|
|||
return *impl->perf_stats;
|
||||
}
|
||||
|
||||
Core::FrameLimiter& System::FrameLimiter() {
|
||||
return impl->frame_limiter;
|
||||
Core::SpeedLimiter& System::SpeedLimiter() {
|
||||
return impl->speed_limiter;
|
||||
}
|
||||
|
||||
const Core::FrameLimiter& System::FrameLimiter() const {
|
||||
return impl->frame_limiter;
|
||||
const Core::SpeedLimiter& System::SpeedLimiter() const {
|
||||
return impl->speed_limiter;
|
||||
}
|
||||
|
||||
Loader::ResultStatus System::GetGameName(std::string& out) const {
|
||||
|
|
|
@ -94,7 +94,7 @@ class ARM_Interface;
|
|||
class CpuManager;
|
||||
class DeviceMemory;
|
||||
class ExclusiveMonitor;
|
||||
class FrameLimiter;
|
||||
class SpeedLimiter;
|
||||
class PerfStats;
|
||||
class Reporter;
|
||||
class TelemetrySession;
|
||||
|
@ -292,11 +292,11 @@ public:
|
|||
/// Provides a constant reference to the internal PerfStats instance.
|
||||
[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
|
||||
|
||||
/// Provides a reference to the frame limiter;
|
||||
[[nodiscard]] Core::FrameLimiter& FrameLimiter();
|
||||
/// Provides a reference to the speed limiter;
|
||||
[[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
|
||||
|
||||
/// Provides a constant referent to the frame limiter
|
||||
[[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
|
||||
/// Provides a constant reference to the speed limiter
|
||||
[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
|
||||
|
||||
/// Gets the name of the current game
|
||||
[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
|
||||
|
|
|
@ -54,7 +54,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
|||
|
||||
system.GetPerfStats().EndSystemFrame();
|
||||
system.GPU().SwapBuffers(&framebuffer);
|
||||
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
||||
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
|
||||
system.GetPerfStats().BeginSystemFrame();
|
||||
}
|
||||
|
||||
|
|
|
@ -127,15 +127,15 @@ double PerfStats::GetLastFrameTimeScale() const {
|
|||
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
|
||||
}
|
||||
|
||||
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
|
||||
if (!Settings::values.use_frame_limit.GetValue() ||
|
||||
void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) {
|
||||
if (!Settings::values.use_speed_limit.GetValue() ||
|
||||
Settings::values.use_multi_core.GetValue()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto now = Clock::now();
|
||||
|
||||
const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
|
||||
const double sleep_scale = Settings::values.speed_limit.GetValue() / 100.0;
|
||||
|
||||
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
|
||||
// speed percent or it will clamp too much and prevent this from properly limiting to that
|
||||
|
@ -143,17 +143,17 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
|
|||
// limiting
|
||||
const microseconds max_lag_time_us = duration_cast<microseconds>(
|
||||
std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
|
||||
frame_limiting_delta_err += duration_cast<microseconds>(
|
||||
speed_limiting_delta_err += duration_cast<microseconds>(
|
||||
std::chrono::duration<double, std::chrono::microseconds::period>(
|
||||
(current_system_time_us - previous_system_time_us) / sleep_scale));
|
||||
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
|
||||
frame_limiting_delta_err =
|
||||
std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
|
||||
speed_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
|
||||
speed_limiting_delta_err =
|
||||
std::clamp(speed_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
|
||||
|
||||
if (frame_limiting_delta_err > microseconds::zero()) {
|
||||
std::this_thread::sleep_for(frame_limiting_delta_err);
|
||||
if (speed_limiting_delta_err > microseconds::zero()) {
|
||||
std::this_thread::sleep_for(speed_limiting_delta_err);
|
||||
auto now_after_sleep = Clock::now();
|
||||
frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
|
||||
speed_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
|
||||
now = now_after_sleep;
|
||||
}
|
||||
|
||||
|
|
|
@ -85,11 +85,11 @@ private:
|
|||
double previous_fps = 0;
|
||||
};
|
||||
|
||||
class FrameLimiter {
|
||||
class SpeedLimiter {
|
||||
public:
|
||||
using Clock = std::chrono::high_resolution_clock;
|
||||
|
||||
void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
|
||||
void DoSpeedLimiting(std::chrono::microseconds current_system_time_us);
|
||||
|
||||
private:
|
||||
/// Emulated system time (in microseconds) at the last limiter invocation
|
||||
|
@ -98,7 +98,7 @@ private:
|
|||
Clock::time_point previous_walltime = Clock::now();
|
||||
|
||||
/// Accumulated difference between walltime and emulated time
|
||||
std::chrono::microseconds frame_limiting_delta_err{0};
|
||||
std::chrono::microseconds speed_limiting_delta_err{0};
|
||||
};
|
||||
|
||||
} // namespace Core
|
||||
|
|
|
@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
|
|||
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
|
||||
AddField(field_type, "Renderer_ResolutionFactor",
|
||||
Settings::values.resolution_factor.GetValue());
|
||||
AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
|
||||
AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
|
||||
AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
|
||||
AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
|
||||
AddField(field_type, "Renderer_UseDiskShaderCache",
|
||||
Settings::values.use_disk_shader_cache.GetValue());
|
||||
AddField(field_type, "Renderer_GPUAccuracyLevel",
|
||||
|
|
|
@ -19,9 +19,6 @@ RendererBase::~RendererBase() = default;
|
|||
|
||||
void RendererBase::RefreshBaseSettings() {
|
||||
UpdateCurrentFramebufferLayout();
|
||||
|
||||
renderer_settings.use_framelimiter = Settings::values.use_frame_limit.GetValue();
|
||||
renderer_settings.set_background_color = true;
|
||||
}
|
||||
|
||||
void RendererBase::UpdateCurrentFramebufferLayout() {
|
||||
|
|
|
@ -21,9 +21,6 @@ class GraphicsContext;
|
|||
namespace VideoCore {
|
||||
|
||||
struct RendererSettings {
|
||||
std::atomic_bool use_framelimiter{false};
|
||||
std::atomic_bool set_background_color{false};
|
||||
|
||||
// Screenshot
|
||||
std::atomic<bool> screenshot_requested{false};
|
||||
void* screenshot_bits{};
|
||||
|
|
|
@ -328,12 +328,10 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||
}
|
||||
|
||||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
if (renderer_settings.set_background_color) {
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||
Settings::values.bg_green.GetValue() / 255.0f,
|
||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||
}
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||
Settings::values.bg_green.GetValue() / 255.0f,
|
||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||
|
||||
// Set projection matrix
|
||||
const std::array ortho_matrix =
|
||||
|
|
|
@ -806,8 +806,8 @@ void Config::ReadRendererValues() {
|
|||
ReadGlobalSetting(Settings::values.fullscreen_mode);
|
||||
ReadGlobalSetting(Settings::values.aspect_ratio);
|
||||
ReadGlobalSetting(Settings::values.max_anisotropy);
|
||||
ReadGlobalSetting(Settings::values.use_frame_limit);
|
||||
ReadGlobalSetting(Settings::values.frame_limit);
|
||||
ReadGlobalSetting(Settings::values.use_speed_limit);
|
||||
ReadGlobalSetting(Settings::values.speed_limit);
|
||||
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
|
||||
ReadGlobalSetting(Settings::values.gpu_accuracy);
|
||||
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
|
||||
|
@ -1335,8 +1335,8 @@ void Config::SaveRendererValues() {
|
|||
WriteGlobalSetting(Settings::values.fullscreen_mode);
|
||||
WriteGlobalSetting(Settings::values.aspect_ratio);
|
||||
WriteGlobalSetting(Settings::values.max_anisotropy);
|
||||
WriteGlobalSetting(Settings::values.use_frame_limit);
|
||||
WriteGlobalSetting(Settings::values.frame_limit);
|
||||
WriteGlobalSetting(Settings::values.use_speed_limit);
|
||||
WriteGlobalSetting(Settings::values.speed_limit);
|
||||
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
|
||||
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
|
||||
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
|
||||
|
|
|
@ -24,8 +24,8 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
|||
SetConfiguration();
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
|
||||
[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
|
||||
connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
|
||||
[this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
|
||||
}
|
||||
|
||||
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
|
||||
|
@ -45,18 +45,18 @@ void ConfigureGeneral::SetConfiguration() {
|
|||
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
|
||||
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
|
||||
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
|
||||
ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
|
||||
ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
|
||||
|
||||
ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
|
||||
|
||||
ui->button_reset_defaults->setEnabled(runtime_lock);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
|
||||
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
|
||||
} else {
|
||||
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
|
||||
use_frame_limit != ConfigurationShared::CheckState::Global);
|
||||
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
|
||||
use_speed_limit != ConfigurationShared::CheckState::Global);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -92,19 +92,19 @@ void ConfigureGeneral::ApplyConfiguration() {
|
|||
Settings::values.fps_cap.SetValue(ui->fps_cap->value());
|
||||
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.use_frame_limit.UsingGlobal()) {
|
||||
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
|
||||
if (Settings::values.use_speed_limit.UsingGlobal()) {
|
||||
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
|
||||
Qt::Checked);
|
||||
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
|
||||
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
|
||||
}
|
||||
} else {
|
||||
bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
|
||||
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
|
||||
Settings::values.frame_limit.SetGlobal(global_frame_limit);
|
||||
if (!global_frame_limit) {
|
||||
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
|
||||
bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
|
||||
Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
|
||||
Settings::values.speed_limit.SetGlobal(global_speed_limit);
|
||||
if (!global_speed_limit) {
|
||||
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
|
||||
Qt::Checked);
|
||||
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
|
||||
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -126,8 +126,8 @@ void ConfigureGeneral::SetupPerGameUI() {
|
|||
// Disables each setting if:
|
||||
// - A game is running (thus settings in use), and
|
||||
// - A non-global setting is applied.
|
||||
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
|
||||
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
|
||||
ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
|
||||
ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -139,13 +139,13 @@ void ConfigureGeneral::SetupPerGameUI() {
|
|||
|
||||
ui->button_reset_defaults->setVisible(false);
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
|
||||
Settings::values.use_frame_limit, use_frame_limit);
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
|
||||
Settings::values.use_speed_limit, use_speed_limit);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
|
||||
use_multi_core);
|
||||
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
|
||||
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
|
||||
(use_frame_limit != ConfigurationShared::CheckState::Global));
|
||||
connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
|
||||
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
|
||||
(use_speed_limit != ConfigurationShared::CheckState::Global));
|
||||
});
|
||||
}
|
||||
|
|
|
@ -43,6 +43,6 @@ private:
|
|||
|
||||
std::unique_ptr<Ui::ConfigureGeneral> ui;
|
||||
|
||||
ConfigurationShared::CheckState use_frame_limit;
|
||||
ConfigurationShared::CheckState use_speed_limit;
|
||||
ConfigurationShared::CheckState use_multi_core;
|
||||
};
|
||||
|
|
|
@ -27,14 +27,14 @@
|
|||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_frame_limit">
|
||||
<widget class="QCheckBox" name="toggle_speed_limit">
|
||||
<property name="text">
|
||||
<string>Limit Speed Percent</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="frame_limit">
|
||||
<widget class="QSpinBox" name="speed_limit">
|
||||
<property name="suffix">
|
||||
<string>%</string>
|
||||
</property>
|
||||
|
|
|
@ -972,23 +972,23 @@ void GMainWindow::InitializeHotkeys() {
|
|||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
Settings::values.use_frame_limit.SetValue(
|
||||
!Settings::values.use_frame_limit.GetValue());
|
||||
Settings::values.use_speed_limit.SetValue(
|
||||
!Settings::values.use_speed_limit.GetValue());
|
||||
UpdateStatusBar();
|
||||
});
|
||||
constexpr u16 SPEED_LIMIT_STEP = 5;
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
|
||||
Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP +
|
||||
Settings::values.frame_limit.GetValue());
|
||||
if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
|
||||
Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
|
||||
Settings::values.speed_limit.GetValue());
|
||||
UpdateStatusBar();
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
|
||||
Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
|
||||
if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
|
||||
Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
|
||||
SPEED_LIMIT_STEP);
|
||||
UpdateStatusBar();
|
||||
}
|
||||
|
@ -2910,10 +2910,10 @@ void GMainWindow::UpdateStatusBar() {
|
|||
shader_building_label->setVisible(false);
|
||||
}
|
||||
|
||||
if (Settings::values.use_frame_limit.GetValue()) {
|
||||
if (Settings::values.use_speed_limit.GetValue()) {
|
||||
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
||||
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
||||
.arg(Settings::values.frame_limit.GetValue()));
|
||||
.arg(Settings::values.speed_limit.GetValue()));
|
||||
} else {
|
||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
}
|
||||
|
|
|
@ -451,8 +451,8 @@ void Config::ReadValues() {
|
|||
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
||||
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
||||
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
||||
ReadSetting("Renderer", Settings::values.use_frame_limit);
|
||||
ReadSetting("Renderer", Settings::values.frame_limit);
|
||||
ReadSetting("Renderer", Settings::values.use_speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||
ReadSetting("Renderer", Settings::values.gpu_accuracy);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||
|
|
|
@ -265,13 +265,13 @@ use_nvdec_emulation =
|
|||
# 0: Off, 1 (default): On
|
||||
accelerate_astc =
|
||||
|
||||
# Turns on the frame limiter, which will limit frames output to the target game speed
|
||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
||||
# 0: Off, 1: On (default)
|
||||
use_frame_limit =
|
||||
use_speed_limit =
|
||||
|
||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
frame_limit =
|
||||
speed_limit =
|
||||
|
||||
# Whether to use disk based shader cache
|
||||
# 0: Off, 1 (default): On
|
||||
|
|
Loading…
Reference in New Issue