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Merge pull request #1888 from marcosvitali/glFrontFacing

gl_shader_decompiler: IPA fix FrontFacing.
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bunnei 2018-12-11 11:43:38 -05:00 committed by GitHub
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@ -928,7 +928,7 @@ private:
case Attribute::Index::FrontFacing: case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements. // TODO(Subv): Find out what the values are for the other elements.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))"; return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))";
default: default:
const u32 index{static_cast<u32>(attribute) - const u32 index{static_cast<u32>(attribute) -
static_cast<u32>(Attribute::Index::Attribute_0)}; static_cast<u32>(Attribute::Index::Attribute_0)};