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gl_shader_manager: Replace unimplemented function prototype

This was just a linker error waiting to happen.
This commit is contained in:
Lioncash 2018-07-20 18:01:49 -04:00
parent c1c9ab31e8
commit d5bc9aef4e
2 changed files with 3 additions and 3 deletions

View File

@ -10,8 +10,9 @@
namespace GLShader { namespace GLShader {
namespace Impl { namespace Impl {
void SetShaderUniformBlockBinding(GLuint shader, const char* name, static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
Maxwell3D::Regs::ShaderStage binding, size_t expected_size) { Maxwell3D::Regs::ShaderStage binding,
size_t expected_size) {
GLuint ub_index = glGetUniformBlockIndex(shader, name); GLuint ub_index = glGetUniformBlockIndex(shader, name);
if (ub_index != GL_INVALID_INDEX) { if (ub_index != GL_INVALID_INDEX) {
GLint ub_size = 0; GLint ub_size = 0;

View File

@ -21,7 +21,6 @@ using Tegra::Engines::Maxwell3D;
namespace Impl { namespace Impl {
void SetShaderUniformBlockBindings(GLuint shader); void SetShaderUniformBlockBindings(GLuint shader);
void SetShaderSamplerBindings(GLuint shader);
} // namespace Impl } // namespace Impl
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned