forked from ShuriZma/suyu
gl_rasterizer: Fake render in green, because it's cooler.
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@ -289,7 +289,7 @@ out vec4 color;
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uniform sampler2D color_texture;
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void main() {
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color = vec4(1.0, 0.0, 0.0, 1.0);
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color = vec4(1.0, 0.0, 1.0, 0.0);
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}
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)";
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