forked from ShuriZma/suyu
gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle.
This commit is contained in:
parent
05df4a8c94
commit
d17dfa6104
|
@ -176,6 +176,19 @@ GLint GetSwizzleSource(SwizzleSource source) {
|
||||||
return GL_NONE;
|
return GL_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GLenum GetComponent(PixelFormat format, bool is_first) {
|
||||||
|
switch (format) {
|
||||||
|
case PixelFormat::Z24S8:
|
||||||
|
case PixelFormat::Z32FS8:
|
||||||
|
return is_first ? GL_DEPTH_COMPONENT : GL_STENCIL_INDEX;
|
||||||
|
case PixelFormat::S8Z24:
|
||||||
|
return is_first ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT;
|
||||||
|
default:
|
||||||
|
UNREACHABLE();
|
||||||
|
return GL_DEPTH_COMPONENT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
|
void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
|
||||||
if (params.IsBuffer()) {
|
if (params.IsBuffer()) {
|
||||||
return;
|
return;
|
||||||
|
@ -416,11 +429,21 @@ void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_sou
|
||||||
if (new_swizzle == swizzle)
|
if (new_swizzle == swizzle)
|
||||||
return;
|
return;
|
||||||
swizzle = new_swizzle;
|
swizzle = new_swizzle;
|
||||||
const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
|
const std::array gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
|
||||||
GetSwizzleSource(z_source),
|
GetSwizzleSource(z_source), GetSwizzleSource(w_source)};
|
||||||
GetSwizzleSource(w_source)};
|
|
||||||
const GLuint handle = GetTexture();
|
const GLuint handle = GetTexture();
|
||||||
|
const PixelFormat format = surface.GetSurfaceParams().pixel_format;
|
||||||
|
switch (format) {
|
||||||
|
case PixelFormat::Z24S8:
|
||||||
|
case PixelFormat::Z32FS8:
|
||||||
|
case PixelFormat::S8Z24:
|
||||||
|
glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
|
||||||
|
GetComponent(format, x_source == SwizzleSource::R));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
|
glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OGLTextureView CachedSurfaceView::CreateTextureView() const {
|
OGLTextureView CachedSurfaceView::CreateTextureView() const {
|
||||||
|
|
Loading…
Reference in New Issue