forked from ShuriZma/suyu
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
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d05b183f21
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c9bb888adf
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@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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Optimization::PositionPass(env, program);
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Optimization::PositionPass(env, program);
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Optimization::GlobalMemoryToStorageBufferPass(program);
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Optimization::GlobalMemoryToStorageBufferPass(program);
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Optimization::TexturePass(env, program);
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Optimization::TexturePass(env, program, host_info);
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if (Settings::values.resolution_info.active) {
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if (Settings::values.resolution_info.active) {
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Optimization::RescalingPass(program);
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Optimization::RescalingPass(program);
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@ -13,6 +13,7 @@ struct HostTranslateInfo {
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bool support_float16{}; ///< True when the device supports 16-bit floats
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bool support_float16{}; ///< True when the device supports 16-bit floats
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bool support_int64{}; ///< True when the device supports 64-bit integers
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bool support_int64{}; ///< True when the device supports 64-bit integers
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bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
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bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
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bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
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};
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};
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} // namespace Shader
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} // namespace Shader
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@ -6,6 +6,10 @@
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/program.h"
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namespace Shader {
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struct HostTranslateInfo;
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}
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namespace Shader::Optimization {
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namespace Shader::Optimization {
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void CollectShaderInfoPass(Environment& env, IR::Program& program);
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void CollectShaderInfoPass(Environment& env, IR::Program& program);
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@ -18,7 +22,7 @@ void LowerInt64ToInt32(IR::Program& program);
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void RescalingPass(IR::Program& program);
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void RescalingPass(IR::Program& program);
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void SsaRewritePass(IR::Program& program);
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void SsaRewritePass(IR::Program& program);
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void PositionPass(Environment& env, IR::Program& program);
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void PositionPass(Environment& env, IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
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void VerificationPass(const IR::Program& program);
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void VerificationPass(const IR::Program& program);
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// Dual Vertex
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// Dual Vertex
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@ -7,11 +7,11 @@
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#include <boost/container/small_vector.hpp>
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#include <boost/container/small_vector.hpp>
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#include "common/settings.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/breadth_first_search.h"
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#include "shader_recompiler/frontend/ir/breadth_first_search.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/ir_opt/passes.h"
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#include "shader_recompiler/ir_opt/passes.h"
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#include "shader_recompiler/shader_info.h"
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#include "shader_recompiler/shader_info.h"
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@ -461,7 +461,7 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
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ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
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ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
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}
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}
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void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
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void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
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const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
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const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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auto get_max_value = [pixel_format]() -> float {
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auto get_max_value = [pixel_format]() -> float {
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@ -494,7 +494,7 @@ void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_f
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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void TexturePass(Environment& env, IR::Program& program) {
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void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
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TextureInstVector to_replace;
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TextureInstVector to_replace;
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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for (IR::Inst& inst : block->Instructions()) {
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@ -639,11 +639,11 @@ void TexturePass(Environment& env, IR::Program& program) {
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inst->SetArg(0, IR::Value{});
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inst->SetArg(0, IR::Value{});
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}
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}
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if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
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if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
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inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) {
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flags.type == TextureType::Buffer) {
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const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
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const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
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if (pixel_format != TexturePixelFormat::OTHER) {
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if (pixel_format != TexturePixelFormat::OTHER) {
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PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
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PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
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}
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}
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}
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}
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}
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}
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@ -2970,7 +2970,7 @@ public:
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CullFace gl_cull_face; ///< 0x1920
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CullFace gl_cull_face; ///< 0x1920
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Viewport::PixelCenter viewport_pixel_center; ///< 0x1924
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Viewport::PixelCenter viewport_pixel_center; ///< 0x1924
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INSERT_PADDING_BYTES_NOINIT(0x4);
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INSERT_PADDING_BYTES_NOINIT(0x4);
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u32 viewport_scale_offset_enbled; ///< 0x192C
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u32 viewport_scale_offset_enabled; ///< 0x192C
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INSERT_PADDING_BYTES_NOINIT(0xC);
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INSERT_PADDING_BYTES_NOINIT(0xC);
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ViewportClipControl viewport_clip_control; ///< 0x193C
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ViewportClipControl viewport_clip_control; ///< 0x193C
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UserClip::Op user_clip_op; ///< 0x1940
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UserClip::Op user_clip_op; ///< 0x1940
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@ -3482,7 +3482,7 @@ ASSERT_REG_POSITION(gl_cull_test_enabled, 0x1918);
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ASSERT_REG_POSITION(gl_front_face, 0x191C);
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ASSERT_REG_POSITION(gl_front_face, 0x191C);
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ASSERT_REG_POSITION(gl_cull_face, 0x1920);
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ASSERT_REG_POSITION(gl_cull_face, 0x1920);
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ASSERT_REG_POSITION(viewport_pixel_center, 0x1924);
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ASSERT_REG_POSITION(viewport_pixel_center, 0x1924);
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ASSERT_REG_POSITION(viewport_scale_offset_enbled, 0x192C);
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ASSERT_REG_POSITION(viewport_scale_offset_enabled, 0x192C);
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ASSERT_REG_POSITION(viewport_clip_control, 0x193C);
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ASSERT_REG_POSITION(viewport_clip_control, 0x193C);
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ASSERT_REG_POSITION(user_clip_op, 0x1940);
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ASSERT_REG_POSITION(user_clip_op, 0x1940);
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ASSERT_REG_POSITION(render_enable_override, 0x1944);
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ASSERT_REG_POSITION(render_enable_override, 0x1944);
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@ -618,7 +618,7 @@ void RasterizerOpenGL::SyncViewport() {
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}
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}
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flags[Dirty::Viewport0 + index] = false;
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flags[Dirty::Viewport0 + index] = false;
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if (!regs.viewport_scale_offset_enbled) {
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if (!regs.viewport_scale_offset_enabled) {
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const auto x = static_cast<GLfloat>(regs.surface_clip.x);
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const auto x = static_cast<GLfloat>(regs.surface_clip.x);
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const auto y = static_cast<GLfloat>(regs.surface_clip.y);
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const auto y = static_cast<GLfloat>(regs.surface_clip.y);
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const auto width = static_cast<GLfloat>(regs.surface_clip.width);
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const auto width = static_cast<GLfloat>(regs.surface_clip.width);
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@ -218,6 +218,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.support_float16 = false,
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.support_float16 = false,
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.support_int64 = device.HasShaderInt64(),
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.support_int64 = device.HasShaderInt64(),
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.needs_demote_reorder = device.IsAmd(),
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.needs_demote_reorder = device.IsAmd(),
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.support_snorm_render_buffer = false,
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} {
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} {
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if (use_asynchronous_shaders) {
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if (use_asynchronous_shaders) {
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workers = CreateWorkers();
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workers = CreateWorkers();
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@ -70,8 +70,8 @@ void SetupDirtyViewports(Tables& tables) {
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FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports);
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FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports);
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FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports);
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FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports);
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tables[0][OFF(viewport_scale_offset_enbled)] = ViewportTransform;
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tables[0][OFF(viewport_scale_offset_enabled)] = ViewportTransform;
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tables[1][OFF(viewport_scale_offset_enbled)] = Viewports;
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tables[1][OFF(viewport_scale_offset_enabled)] = Viewports;
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}
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}
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void SetupDirtyScissors(Tables& tables) {
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void SetupDirtyScissors(Tables& tables) {
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@ -325,6 +325,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.support_int64 = device.IsShaderInt64Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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.needs_demote_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR ||
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.needs_demote_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR ||
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driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR,
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driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR,
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.support_snorm_render_buffer = true,
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};
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};
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}
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}
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@ -683,7 +683,7 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg
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if (!state_tracker.TouchViewports()) {
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if (!state_tracker.TouchViewports()) {
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return;
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return;
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}
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}
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if (!regs.viewport_scale_offset_enbled) {
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if (!regs.viewport_scale_offset_enabled) {
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const auto x = static_cast<float>(regs.surface_clip.x);
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const auto x = static_cast<float>(regs.surface_clip.x);
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const auto y = static_cast<float>(regs.surface_clip.y);
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const auto y = static_cast<float>(regs.surface_clip.y);
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const auto width = static_cast<float>(regs.surface_clip.width);
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const auto width = static_cast<float>(regs.surface_clip.width);
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@ -51,7 +51,7 @@ Flags MakeInvalidationFlags() {
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void SetupDirtyViewports(Tables& tables) {
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void SetupDirtyViewports(Tables& tables) {
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FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
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FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
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FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
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FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
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tables[0][OFF(viewport_scale_offset_enbled)] = Viewports;
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tables[0][OFF(viewport_scale_offset_enabled)] = Viewports;
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tables[1][OFF(window_origin)] = Viewports;
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tables[1][OFF(window_origin)] = Viewports;
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}
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}
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@ -352,7 +352,7 @@ Shader::TexturePixelFormat GraphicsEnvironment::ReadTexturePixelFormat(u32 handl
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u32 GraphicsEnvironment::ReadViewportTransformState() {
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u32 GraphicsEnvironment::ReadViewportTransformState() {
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const auto& regs{maxwell3d->regs};
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const auto& regs{maxwell3d->regs};
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viewport_transform_state = regs.viewport_scale_offset_enbled;
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viewport_transform_state = regs.viewport_scale_offset_enabled;
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return viewport_transform_state;
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return viewport_transform_state;
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}
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}
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