forked from ShuriZma/suyu
Merge pull request #8461 from Morph1984/msvc-narrow-conv
vk_compute_pass: Use VK_ACCESS_NONE
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c6e7ca562a
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@ -333,7 +333,7 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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const VkImageMemoryBarrier image_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = is_initialized ? VK_ACCESS_SHADER_WRITE_BIT : VkAccessFlagBits{},
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.srcAccessMask = is_initialized ? VK_ACCESS_SHADER_WRITE_BIT : VK_ACCESS_NONE,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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