forked from ShuriZma/suyu
shader_decode: Fixup R2P
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8b5588e776
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@ -37,10 +37,11 @@ u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) {
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const Node apply_compare =
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const Node apply_compare =
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Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift);
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Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift);
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const Node condition = Operation(OperationCode::LogicalUEqual, apply_compare, Immediate(0));
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const Node condition =
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Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
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const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift);
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const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift);
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const Node value = Operation(OperationCode::LogicalUEqual, value_compare, Immediate(0));
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const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
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const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
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const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
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bb.push_back(Conditional(condition, {code}));
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bb.push_back(Conditional(condition, {code}));
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