forked from ShuriZma/suyu
rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing. If this kind of feature is required, please be more specific and add callbacks in the switch statement within Maxwell3D::WriteReg. There is no point in having another switch statement within the rasterizer.
This commit is contained in:
parent
ac959799e4
commit
c560043581
|
@ -135,8 +135,6 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
|
|||
break;
|
||||
}
|
||||
|
||||
rasterizer.NotifyMaxwellRegisterChanged(method);
|
||||
|
||||
if (debug_context) {
|
||||
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
|
||||
}
|
||||
|
|
|
@ -20,9 +20,6 @@ public:
|
|||
/// Clear the current framebuffer
|
||||
virtual void Clear() = 0;
|
||||
|
||||
/// Notify rasterizer that the specified Maxwell register has been changed
|
||||
virtual void NotifyMaxwellRegisterChanged(u32 method) = 0;
|
||||
|
||||
/// Notify rasterizer that all caches should be flushed to Switch memory
|
||||
virtual void FlushAll() = 0;
|
||||
|
||||
|
|
|
@ -527,8 +527,6 @@ void RasterizerOpenGL::DrawArrays() {
|
|||
state.Apply();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
|
||||
|
||||
void RasterizerOpenGL::FlushAll() {}
|
||||
|
||||
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {}
|
||||
|
|
|
@ -45,7 +45,6 @@ public:
|
|||
|
||||
void DrawArrays() override;
|
||||
void Clear() override;
|
||||
void NotifyMaxwellRegisterChanged(u32 method) override;
|
||||
void FlushAll() override;
|
||||
void FlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
||||
|
|
Loading…
Reference in New Issue