forked from ShuriZma/suyu
GL: Create the sampler objects when starting up the GL rasterizer.
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@ -66,6 +66,12 @@ RasterizerOpenGL::RasterizerOpenGL() {
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has_ARB_separate_shader_objects = false;
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has_ARB_vertex_attrib_binding = false;
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// Create sampler objects
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for (size_t i = 0; i < texture_samplers.size(); ++i) {
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texture_samplers[i].Create();
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state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
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}
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GLint ext_num;
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glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
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for (GLint i = 0; i < ext_num; i++) {
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