forked from ShuriZma/suyu
GPU: Implement the A2BGR10 texture format.
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62937798a0
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c079cf4eec
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@ -49,6 +49,7 @@ struct FormatTuple {
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static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false, 1}, // ABGR8
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{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false, 1}, // B5G6R5
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false, 1}, // A2B10G10R10
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT23
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT45
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@ -104,9 +105,9 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, VAddr b
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static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
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SurfaceParams::MaxPixelFormat>
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morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
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MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT45>,
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MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
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MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::DXT1>,
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MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
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@ -114,6 +115,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
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gl_to_morton_fns = {
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MortonCopy<false, PixelFormat::ABGR8>,
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MortonCopy<false, PixelFormat::B5G6R5>,
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MortonCopy<false, PixelFormat::A2B10G10R10>,
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// TODO(Subv): Swizzling the DXT1/DXT23/DXT45 formats is not yet supported
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nullptr,
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nullptr,
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@ -54,9 +54,10 @@ struct SurfaceParams {
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enum class PixelFormat {
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ABGR8 = 0,
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B5G6R5 = 1,
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DXT1 = 2,
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DXT23 = 3,
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DXT45 = 4,
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A2B10G10R10 = 2,
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DXT1 = 3,
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DXT23 = 4,
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DXT45 = 5,
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Max,
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Invalid = 255,
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@ -88,6 +89,7 @@ struct SurfaceParams {
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constexpr std::array<unsigned int, MaxPixelFormat> bpp_table = {
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32, // ABGR8
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16, // B5G6R5
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32, // A2B10G10R10
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64, // DXT1
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128, // DXT23
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128, // DXT45
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@ -127,6 +129,8 @@ struct SurfaceParams {
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return PixelFormat::ABGR8;
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case Tegra::Texture::TextureFormat::B5G6R5:
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return PixelFormat::B5G6R5;
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case Tegra::Texture::TextureFormat::A2B10G10R10:
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return PixelFormat::A2B10G10R10;
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case Tegra::Texture::TextureFormat::DXT1:
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return PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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@ -146,6 +150,8 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::A8R8G8B8;
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case PixelFormat::B5G6R5:
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return Tegra::Texture::TextureFormat::B5G6R5;
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case PixelFormat::A2B10G10R10:
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return Tegra::Texture::TextureFormat::A2B10G10R10;
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case PixelFormat::DXT1:
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return Tegra::Texture::TextureFormat::DXT1;
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case PixelFormat::DXT23:
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@ -53,6 +53,7 @@ u32 BytesPerPixel(TextureFormat format) {
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// In this case a 'pixel' actually refers to a 4x4 tile.
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return 16;
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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return 4;
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case TextureFormat::B5G6R5:
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return 2;
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@ -78,6 +79,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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unswizzled_data.data(), true, block_height);
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break;
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::B5G6R5:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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@ -100,6 +102,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::DXT23:
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case TextureFormat::DXT45:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::B5G6R5:
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// TODO(Subv): For the time being just forward the same data without any decoding.
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rgba_data = texture_data;
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@ -15,6 +15,7 @@ namespace Texture {
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enum class TextureFormat : u32 {
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A8R8G8B8 = 0x8,
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A2B10G10R10 = 0x9,
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B5G6R5 = 0x15,
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DXT1 = 0x24,
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DXT23 = 0x25,
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