From bf9f737c609a2831ad52aab68030fb888c64bd01 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Mon, 18 Jan 2021 01:22:54 +0100 Subject: [PATCH] game_list: Fix folder reordering The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation. Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential. Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com> --- src/yuzu/game_list.cpp | 58 ++++++++++++++++++++++-------------------- src/yuzu/game_list_p.h | 2 +- 2 files changed, 32 insertions(+), 28 deletions(-) diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 37b0d1a0e0..9afd5b45f5 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -173,8 +173,8 @@ void GameList::OnItemExpanded(const QModelIndex& item) { return; } - auto* game_dir = item.data(GameListDir::GameDirRole).value(); - game_dir->expanded = tree_view->isExpanded(item); + UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded = + tree_view->isExpanded(item); } // Event in order to filter the gamelist after editing the searchfield @@ -262,9 +262,9 @@ void GameList::OnUpdateThemedIcons() { Qt::DecorationRole); break; case GameListItemType::CustomDir: { - const UISettings::GameDir* game_dir = - child->data(GameListDir::GameDirRole).value(); - const QString icon_name = QFileInfo::exists(game_dir->path) + const UISettings::GameDir& game_dir = + UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()]; + const QString icon_name = QFileInfo::exists(game_dir.path) ? QStringLiteral("folder") : QStringLiteral("bad_folder"); child->setData( @@ -366,7 +366,7 @@ void GameList::AddDirEntry(GameListDir* entry_items) { item_model->invisibleRootItem()->appendRow(entry_items); tree_view->setExpanded( entry_items->index(), - entry_items->data(GameListDir::GameDirRole).value()->expanded); + UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded); } void GameList::AddEntry(const QList& entry_items, GameListDir* parent) { @@ -549,7 +549,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { UISettings::GameDir& game_dir = - *selected.data(GameListDir::GameDirRole).value(); + UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()]; QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders")); QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory")); @@ -568,8 +568,7 @@ void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { } void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { - UISettings::GameDir& game_dir = - *selected.data(GameListDir::GameDirRole).value(); + const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt(); QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up")); QAction* move_down = context_menu.addAction(tr("\u25bc Move Down")); @@ -580,34 +579,39 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { move_up->setEnabled(row > 0); move_down->setEnabled(row < item_model->rowCount() - 2); - connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] { - // find the indices of the items in settings and swap them - std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)], - UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf( - *selected.sibling(row - 1, 0) - .data(GameListDir::GameDirRole) - .value())]); + connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] { + const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt(); + // swap the items in the settings + std::swap(UISettings::values.game_dirs[game_dir_index], + UISettings::values.game_dirs[other_index]); + // swap the indexes held by the QVariants + item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole); + item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index), + GameListDir::GameDirRole); // move the treeview items QList item = item_model->takeRow(row); item_model->invisibleRootItem()->insertRow(row - 1, item); - tree_view->setExpanded(selected, game_dir.expanded); + tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded); }); - connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] { - // find the indices of the items in settings and swap them - std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)], - UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf( - *selected.sibling(row + 1, 0) - .data(GameListDir::GameDirRole) - .value())]); + connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] { + const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt(); + // swap the items in the settings + std::swap(UISettings::values.game_dirs[game_dir_index], + UISettings::values.game_dirs[other_index]); + // swap the indexes held by the QVariants + item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole); + item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index), + GameListDir::GameDirRole); // move the treeview items const QList item = item_model->takeRow(row); item_model->invisibleRootItem()->insertRow(row + 1, item); - tree_view->setExpanded(selected, game_dir.expanded); + tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded); }); - connect(open_directory_location, &QAction::triggered, - [this, game_dir] { emit OpenDirectory(game_dir.path); }); + connect(open_directory_location, &QAction::triggered, [this, game_dir_index] { + emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path); + }); } void GameList::LoadCompatibilityList() { diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index df935022db..f25445f187 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -230,7 +230,7 @@ public: setData(type(), TypeRole); UISettings::GameDir* game_dir = &directory; - setData(QVariant::fromValue(game_dir), GameDirRole); + setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole); const int icon_size = std::min(static_cast(UISettings::values.icon_size), 64); switch (dir_type) {