forked from ShuriZma/suyu
audio: Log dropping frames as trace to reduce spam.
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4e33b4b42f
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bd377908d7
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@ -55,7 +55,7 @@ std::vector<s16> TimeStretcher::Process(size_t samples_in_queue) {
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std::vector<s16> samples = GetSamples();
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if (samples_in_queue >= DROP_FRAMES_SAMPLE_DELAY) {
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samples.clear();
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LOG_DEBUG(Audio, "Dropping frames!");
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LOG_TRACE(Audio, "Dropping frames!");
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}
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return samples;
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}
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