forked from ShuriZma/suyu
maxwell_3d: Remove unused dirty_pointer array
This is unused and removing it shrinks the structure by 3584 bytes.
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@ -1504,8 +1504,6 @@ private:
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bool execute_on{true};
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std::array<u8, Regs::NUM_REGS> dirty_pointers{};
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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