forked from ShuriZma/suyu
metal: test buffer creation
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@ -60,6 +60,10 @@ void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {
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// cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
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// draw_params.base_vertex, draw_params.base_instance);
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}
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// HACK: test is buffers are being correctly created
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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}
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void RasterizerMetal::DrawTexture() {
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@ -238,6 +242,7 @@ void RasterizerMetal::InitializeChannel(Tegra::Control::ChannelState& channel) {
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LOG_DEBUG(Render_Metal, "called");
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CreateChannel(channel);
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buffer_cache.CreateChannel(channel);
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texture_cache.CreateChannel(channel);
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}
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@ -245,6 +250,7 @@ void RasterizerMetal::BindChannel(Tegra::Control::ChannelState& channel) {
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LOG_DEBUG(Render_Metal, "called");
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BindToChannel(channel.bind_id);
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buffer_cache.BindToChannel(channel.bind_id);
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texture_cache.BindToChannel(channel.bind_id);
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}
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@ -252,6 +258,7 @@ void RasterizerMetal::ReleaseChannel(s32 channel_id) {
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LOG_DEBUG(Render_Metal, "called");
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EraseChannel(channel_id);
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buffer_cache.EraseChannel(channel_id);
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texture_cache.EraseChannel(channel_id);
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}
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