forked from ShuriZma/suyu
gl_shader_decompiler: Fixup AssignCompositeHalf
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50195b1704
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bb12f99b20
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@ -808,7 +808,7 @@ private:
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if (meta.count > 2) {
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if (meta.count > 2) {
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const auto dst2 = std::get<GprNode>(*operation[2]).GetIndex();
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const auto dst2 = std::get<GprNode>(*operation[2]).GetIndex();
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const std::string src2 = "vec2(" + ReadComponent(2) + ", " + ReadComponent(3) + ')';
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const std::string src2 = "vec2(" + ReadComponent(2) + ", " + ReadComponent(3) + ')';
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code.AddLine(GetRegister(dst2) + " = utof(packHalf2x16(" + src2 + "))");
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code.AddLine(GetRegister(dst2) + " = utof(packHalf2x16(" + src2 + "));");
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}
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}
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return {};
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return {};
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}
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}
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