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gl_shader_decompiler: Fixup AssignCompositeHalf

This commit is contained in:
ReinUsesLisp 2018-12-26 15:30:23 -03:00
parent 50195b1704
commit bb12f99b20
1 changed files with 1 additions and 1 deletions

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@ -808,7 +808,7 @@ private:
if (meta.count > 2) { if (meta.count > 2) {
const auto dst2 = std::get<GprNode>(*operation[2]).GetIndex(); const auto dst2 = std::get<GprNode>(*operation[2]).GetIndex();
const std::string src2 = "vec2(" + ReadComponent(2) + ", " + ReadComponent(3) + ')'; const std::string src2 = "vec2(" + ReadComponent(2) + ", " + ReadComponent(3) + ')';
code.AddLine(GetRegister(dst2) + " = utof(packHalf2x16(" + src2 + "))"); code.AddLine(GetRegister(dst2) + " = utof(packHalf2x16(" + src2 + "));");
} }
return {}; return {};
} }