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video_core/gpu_thread: Remove unused local variable

Instead of retrieving the data from the std::variant instance, we can
just check if the variant contains that type of data.

This is essentially the same behavior, only it returns a bool indicating
whether or not the type in the variant is currently active, instead of
actually retrieving the data.
This commit is contained in:
Lioncash 2019-05-09 18:39:18 -04:00
parent c56d893e77
commit ba165b1092
1 changed files with 1 additions and 1 deletions

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@ -44,7 +44,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
renderer.Rasterizer().FlushRegion(data->addr, data->size); renderer.Rasterizer().FlushRegion(data->addr, data->size);
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) { } else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
renderer.Rasterizer().InvalidateRegion(data->addr, data->size); renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
} else if (const auto data = std::get_if<EndProcessingCommand>(&next.data)) { } else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
return; return;
} else { } else {
UNREACHABLE(); UNREACHABLE();