forked from ShuriZma/suyu
Vulkan: add temporary workaround for AMDVLK
This commit is contained in:
parent
6a1ecab2dd
commit
b99f94a7ff
|
@ -350,6 +350,8 @@ struct Values {
|
|||
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
|
||||
Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
|
||||
Category::RendererDebug};
|
||||
// TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control
|
||||
bool renderer_amdvlk_depth_bias_workaround{};
|
||||
|
||||
// System
|
||||
SwitchableSetting<Language, true> language_index{linkage,
|
||||
|
|
|
@ -381,6 +381,10 @@ struct System::Impl {
|
|||
room_member->SendGameInfo(game_info);
|
||||
}
|
||||
|
||||
// Workarounds:
|
||||
// Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
|
||||
Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
|
||||
|
||||
status = SystemResultStatus::Success;
|
||||
return status;
|
||||
}
|
||||
|
@ -440,6 +444,9 @@ struct System::Impl {
|
|||
room_member->SendGameInfo(game_info);
|
||||
}
|
||||
|
||||
// Workarounds
|
||||
Settings::values.renderer_amdvlk_depth_bias_workaround = false;
|
||||
|
||||
LOG_DEBUG(Core, "Shutdown OK");
|
||||
}
|
||||
|
||||
|
|
|
@ -1050,6 +1050,9 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
|
|||
if (device.IsExtDepthBiasControlSupported()) {
|
||||
return true;
|
||||
}
|
||||
if (!Settings::values.renderer_amdvlk_depth_bias_workaround) {
|
||||
return false;
|
||||
}
|
||||
// the base formulas can be obtained from here:
|
||||
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
|
||||
const double rescale_factor =
|
||||
|
|
|
@ -1051,6 +1051,13 @@ void Device::RemoveUnsuitableExtensions() {
|
|||
RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
|
||||
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
|
||||
|
||||
// VK_EXT_depth_bias_control
|
||||
extensions.depth_bias_control =
|
||||
features.depth_bias_control.depthBiasControl &&
|
||||
features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
|
||||
RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control,
|
||||
VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME);
|
||||
|
||||
// VK_EXT_depth_clip_control
|
||||
extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
|
||||
RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,
|
||||
|
|
|
@ -456,8 +456,7 @@ public:
|
|||
|
||||
/// Returns true if the device supports VK_EXT_depth_bias_control.
|
||||
bool IsExtDepthBiasControlSupported() const {
|
||||
return extensions.depth_bias_control && features.depth_bias_control.depthBiasControl &&
|
||||
features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
|
||||
return extensions.depth_bias_control;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
|
||||
|
|
Loading…
Reference in New Issue