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feat: Changed folders in list to be a toggleable option

This commit is contained in:
Akatsuki Levi 2024-03-13 19:55:17 -03:00
parent bd9f1695cf
commit b98bd24d6a
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GPG Key ID: BB4057BB9E0F1C7A
7 changed files with 107 additions and 24 deletions

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@ -383,6 +383,17 @@ GameList::~GameList() {
UnloadController(); UnloadController();
} }
void GameList::ClearList() {
// Clear all items
item_model->setRowCount(0);
// Notify a reload is pending
UISettings::values.is_game_list_reload_pending.exchange(true);
UISettings::values.is_game_list_reload_pending.notify_all();
// Load stuff back up
}
void GameList::SetFilterFocus() { void GameList::SetFilterFocus() {
if (tree_view->model()->rowCount() > 0) { if (tree_view->model()->rowCount() > 0) {
search_field->setFocus(); search_field->setFocus();
@ -471,7 +482,9 @@ bool GameList::IsEmpty() const {
void GameList::DonePopulating(const QStringList& watch_list) { void GameList::DonePopulating(const QStringList& watch_list) {
emit ShowList(!IsEmpty()); emit ShowList(!IsEmpty());
// item_model->invisibleRootItem()->appendRow(new GameListAddDir()); if (UISettings::values.show_folders_in_list) {
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
}
// Add favorites row // Add favorites row
item_model->invisibleRootItem()->insertRow(0, new GameListFavorites()); item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
@ -889,6 +902,27 @@ void GameList::ToggleFavorite(u64 program_id) {
void GameList::AddFavorite(u64 program_id) { void GameList::AddFavorite(u64 program_id) {
auto* favorites_row = item_model->item(0); auto* favorites_row = item_model->item(0);
if (UISettings::values.show_folders_in_list) {
for (int i = 0; i < item_model->rowCount(); i++) {
const auto* folder = item_model->item(i);
for (int j = 0; j < folder->rowCount(); j++) {
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
program_id) {
QList<QStandardItem*> list;
for (int k = 0; k < COLUMN_COUNT; k++) {
list.append(folder->child(j, k)->clone());
}
list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
GameListItem::SortRole);
list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
favorites_row->appendRow(list);
return;
}
}
}
return;
} else {
for (int i = 1; i < item_model->rowCount() - 1; i++) { for (int i = 1; i < item_model->rowCount() - 1; i++) {
const auto* game = item_model->item(i); const auto* game = item_model->item(i);
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() != program_id) { if (game->data(GameListItemPath::ProgramIdRole).toULongLong() != program_id) {
@ -906,6 +940,7 @@ void GameList::AddFavorite(u64 program_id) {
favorites_row->appendRow(list); favorites_row->appendRow(list);
return; return;
} }
}
} }
void GameList::RemoveFavorite(u64 program_id) { void GameList::RemoveFavorite(u64 program_id) {

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@ -84,6 +84,7 @@ public:
~GameList() override; ~GameList() override;
QString GetLastFilterResultItem() const; QString GetLastFilterResultItem() const;
void ClearList();
void ClearFilter(); void ClearFilter();
void SetFilterFocus(); void SetFilterFocus();
void SetFilterVisible(bool visibility); void SetFilterVisible(bool visibility);

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@ -330,13 +330,19 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader, auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
program_id, compatibility_list, play_time_manager, patch); program_id, compatibility_list, play_time_manager, patch);
RecordEvent([=](GameList* game_list) { game_list->AddRootEntry(entry); }); RecordEvent([=](GameList* game_list) {
if (UISettings::values.show_folders_in_list) {
game_list->AddEntry(entry, parent_dir);
} else {
game_list->AddRootEntry(entry);
}
});
} }
} }
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan, void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir) { GameListDir* parent_dir) {
const auto callback = [this, target](const std::filesystem::path& path) -> bool { const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
if (stop_requested) { if (stop_requested) {
// Breaks the callback loop. // Breaks the callback loop.
return false; return false;
@ -424,7 +430,13 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
physical_name, name, Common::FS::GetSize(physical_name), icon, *loader, physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
program_id, compatibility_list, play_time_manager, patch); program_id, compatibility_list, play_time_manager, patch);
RecordEvent([=](GameList* game_list) { game_list->AddRootEntry(entry); }); RecordEvent([=](GameList* game_list) {
if (UISettings::values.show_folders_in_list) {
game_list->AddEntry(entry, parent_dir);
} else {
game_list->AddRootEntry(entry);
}
});
} }
} }
} else if (is_dir) { } else if (is_dir) {
@ -446,11 +458,9 @@ void GameListWorker::run() {
watch_list.clear(); watch_list.clear();
provider->ClearAllEntries(); provider->ClearAllEntries();
/*
const auto DirEntryReady = [&](GameListDir* game_list_dir) { const auto DirEntryReady = [&](GameListDir* game_list_dir) {
RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); }); RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); });
}; };
*/
for (UISettings::GameDir& game_dir : game_dirs) { for (UISettings::GameDir& game_dir : game_dirs) {
if (stop_requested) { if (stop_requested) {
@ -459,20 +469,32 @@ void GameListWorker::run() {
if (game_dir.path == std::string("SDMC")) { if (game_dir.path == std::string("SDMC")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
// DirEntryReady(game_list_dir);
if (UISettings::values.show_folders_in_list)
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir); AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == std::string("UserNAND")) { } else if (game_dir.path == std::string("UserNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
// DirEntryReady(game_list_dir);
if (UISettings::values.show_folders_in_list)
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir); AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == std::string("SysNAND")) { } else if (game_dir.path == std::string("SysNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
// DirEntryReady(game_list_dir);
if (UISettings::values.show_folders_in_list)
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir); AddTitlesToGameList(game_list_dir);
} else { } else {
watch_list.append(QString::fromStdString(game_dir.path)); watch_list.append(QString::fromStdString(game_dir.path));
auto* const game_list_dir = new GameListDir(game_dir); auto* const game_list_dir = new GameListDir(game_dir);
// DirEntryReady(game_list_dir);
if (UISettings::values.show_folders_in_list)
DirEntryReady(game_list_dir);
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan, ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
game_list_dir); game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan, ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,

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@ -1416,6 +1416,7 @@ void GMainWindow::RestoreUIState() {
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
ui->action_Show_Folders_In_List->setChecked(UISettings::values.show_folders_in_list.GetValue());
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
Debugger::ToggleConsole(); Debugger::ToggleConsole();
} }
@ -1531,6 +1532,7 @@ void GMainWindow::ConnectMenuEvents() {
connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar); connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
connect_menu(ui->action_Show_Folders_In_List, &GMainWindow::OnToggleFoldersInList);
connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720); connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900); connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
@ -4185,6 +4187,14 @@ void GMainWindow::OnToggleStatusBar() {
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
} }
void GMainWindow::OnToggleFoldersInList() {
UISettings::values.show_folders_in_list = ui->action_Show_Folders_In_List->isChecked();
game_list->ClearList();
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.game_dirs);
}
void GMainWindow::OnAlbum() { void GMainWindow::OnAlbum() {
constexpr u64 AlbumId = static_cast<u64>(Service::AM::AppletProgramId::PhotoViewer); constexpr u64 AlbumId = static_cast<u64>(Service::AM::AppletProgramId::PhotoViewer);
auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
@ -4573,6 +4583,7 @@ void GMainWindow::UpdateUISettings() {
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
UISettings::values.show_folders_in_list = ui->action_Show_Folders_In_List->isChecked();
UISettings::values.first_start = false; UISettings::values.first_start = false;
} }

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@ -383,6 +383,7 @@ private slots:
void OnAbout(); void OnAbout();
void OnToggleFilterBar(); void OnToggleFilterBar();
void OnToggleStatusBar(); void OnToggleStatusBar();
void OnToggleFoldersInList();
void OnDisplayTitleBars(bool); void OnDisplayTitleBars(bool);
void InitializeHotkeys(); void InitializeHotkeys();
void ToggleFullscreen(); void ToggleFullscreen();

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@ -124,6 +124,7 @@
<addaction name="action_Display_Dock_Widget_Headers"/> <addaction name="action_Display_Dock_Widget_Headers"/>
<addaction name="action_Show_Filter_Bar"/> <addaction name="action_Show_Filter_Bar"/>
<addaction name="action_Show_Status_Bar"/> <addaction name="action_Show_Status_Bar"/>
<addaction name="action_Show_Folders_In_List" />
<addaction name="separator"/> <addaction name="separator"/>
<addaction name="menu_Reset_Window_Size"/> <addaction name="menu_Reset_Window_Size"/>
<addaction name="menu_View_Debugging"/> <addaction name="menu_View_Debugging"/>
@ -288,6 +289,17 @@
<string>Show Status Bar</string> <string>Show Status Bar</string>
</property> </property>
</action> </action>
<action name="action_Show_Folders_In_List">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Show Folders in List</string>
</property>
<property name="iconText">
<string>Show Status Bar</string>
</property>
</action>
<action name="action_View_Lobby"> <action name="action_View_Lobby">
<property name="enabled"> <property name="enabled">
<bool>true</bool> <bool>true</bool>

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@ -200,6 +200,7 @@ struct Values {
std::atomic_bool is_game_list_reload_pending{false}; std::atomic_bool is_game_list_reload_pending{false};
Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList}; Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList}; Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
Setting<bool> show_folders_in_list{linkage, true, "show_folders_in_list", Category::UiGameList};
QVector<u64> favorited_ids; QVector<u64> favorited_ids;
// Compatibility List // Compatibility List