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kernel/thread: Remove trivial usages of the global system accessor

We can just use the kernel member variable directly instead of going
through the system to obtain the same thing.
This commit is contained in:
Lioncash 2020-02-12 01:00:39 -05:00
parent 37f1cf8cbd
commit b80c348b09
1 changed files with 2 additions and 2 deletions

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@ -474,7 +474,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) { if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
return; return;
} }
auto& scheduler = Core::System::GetInstance().GlobalScheduler(); auto& scheduler = kernel.GlobalScheduler();
if (processor_id >= 0) { if (processor_id >= 0) {
scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this); scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
} }
@ -506,7 +506,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
} }
void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) { void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
auto& scheduler = Core::System::GetInstance().GlobalScheduler(); auto& scheduler = kernel.GlobalScheduler();
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable || if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
current_priority >= THREADPRIO_COUNT) { current_priority >= THREADPRIO_COUNT) {
return; return;