forked from ShuriZma/suyu
shader_ir: Add missing entry to Sampler operand< comparison
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@ -251,8 +251,9 @@ public:
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}
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}
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bool operator<(const Sampler& rhs) const {
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bool operator<(const Sampler& rhs) const {
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return std::tie(offset, index, type, is_array, is_shadow) <
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return std::tie(offset, index, type, is_array, is_shadow, is_bindless) <
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std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
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std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow,
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rhs.is_bindless);
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}
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}
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private:
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private:
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