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VideoCore/Shader: Extract evaluate_condition lambda to function scope

This commit is contained in:
Yuri Kunde Schlesner 2016-12-15 23:47:42 -08:00
parent 960578f4e1
commit b5e3599704
1 changed files with 24 additions and 26 deletions

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@ -53,6 +53,27 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
{offset + num_instructions, return_offset, repeat_count, loop_increment, offset}); {offset + num_instructions, return_offset, repeat_count, loop_increment, offset});
}; };
auto evaluate_condition = [&state](Instruction::FlowControlType flow_control) {
using Op = Instruction::FlowControlType::Op;
bool result_x = flow_control.refx.Value() == state.conditional_code[0];
bool result_y = flow_control.refy.Value() == state.conditional_code[1];
switch (flow_control.op) {
case Op::Or:
return result_x || result_y;
case Op::And:
return result_x && result_y;
case Op::JustX:
return result_x;
case Op::JustY:
return result_y;
default:
UNREACHABLE();
return false;
}
};
const auto& uniforms = g_state.vs.uniforms; const auto& uniforms = g_state.vs.uniforms;
const auto& swizzle_data = g_state.vs.swizzle_data; const auto& swizzle_data = g_state.vs.swizzle_data;
const auto& program_code = g_state.vs.program_code; const auto& program_code = g_state.vs.program_code;
@ -518,26 +539,6 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
} }
default: { default: {
static auto evaluate_condition = [](const UnitState<Debug>& state, bool refx, bool refy,
Instruction::FlowControlType flow_control) {
bool results[2] = {refx == state.conditional_code[0],
refy == state.conditional_code[1]};
switch (flow_control.op) {
case flow_control.Or:
return results[0] || results[1];
case flow_control.And:
return results[0] && results[1];
case flow_control.JustX:
return results[0];
case flow_control.JustY:
return results[1];
}
};
// Handle each instruction on its own // Handle each instruction on its own
switch (instr.opcode.Value()) { switch (instr.opcode.Value()) {
case OpCode::Id::END: case OpCode::Id::END:
@ -547,8 +548,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
case OpCode::Id::JMPC: case OpCode::Id::JMPC:
Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration,
state.conditional_code); state.conditional_code);
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, if (evaluate_condition(instr.flow_control)) {
instr.flow_control)) {
program_counter = instr.flow_control.dest_offset - 1; program_counter = instr.flow_control.dest_offset - 1;
} }
break; break;
@ -580,8 +580,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
case OpCode::Id::CALLC: case OpCode::Id::CALLC:
Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration,
state.conditional_code); state.conditional_code);
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, if (evaluate_condition(instr.flow_control)) {
instr.flow_control)) {
call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
program_counter + 1, 0, 0); program_counter + 1, 0, 0);
} }
@ -610,8 +609,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration,
state.conditional_code); state.conditional_code);
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, if (evaluate_condition(instr.flow_control)) {
instr.flow_control)) {
call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1, call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
0); 0);