forked from ShuriZma/suyu
QueryCache: Only do async flushes on async gpu.
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@ -17,6 +17,7 @@
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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@ -131,8 +132,10 @@ public:
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}
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query->BindCounter(Stream(type).Current(), timestamp);
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if (Settings::values.use_asynchronous_gpu_emulation) {
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AsyncFlushQuery(cpu_addr);
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}
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}
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/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
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void UpdateCounters() {
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