forked from ShuriZma/suyu
android: Update surface parameters on emulation start
This adds a quick update that notifies the render surface if there was a change between surface creation and emulation starting.
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eda403388a
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b3a1f793c3
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@ -312,6 +312,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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ViewUtils.showView(binding.surfaceInputOverlay)
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ViewUtils.showView(binding.surfaceInputOverlay)
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ViewUtils.hideView(binding.loadingIndicator)
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ViewUtils.hideView(binding.loadingIndicator)
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emulationState.updateSurface()
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// Setup overlay
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// Setup overlay
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updateShowFpsOverlay()
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updateShowFpsOverlay()
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}
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}
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@ -804,6 +806,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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}
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}
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@Synchronized
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fun updateSurface() {
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if (surface != null) {
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NativeLibrary.surfaceChanged(surface)
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}
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}
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@Synchronized
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@Synchronized
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fun clearSurface() {
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fun clearSurface() {
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if (surface == null) {
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if (surface == null) {
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