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shader/shader_ir: Amend three comment typos

Given we're in the area, these are three trivial typos that can be
corrected.
This commit is contained in:
Lioncash 2019-01-28 07:52:02 -05:00
parent 62e08c30b7
commit b2b98b2f44
1 changed files with 3 additions and 3 deletions

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@ -391,7 +391,7 @@ private:
const InternalFlag flag; const InternalFlag flag;
}; };
/// A predicate register, it can be negated without aditional nodes /// A predicate register, it can be negated without additional nodes
class PredicateNode final { class PredicateNode final {
public: public:
explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated) explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
@ -626,10 +626,10 @@ private:
Node GetPredicate(u64 pred, bool negated = false); Node GetPredicate(u64 pred, bool negated = false);
/// Generates a predicate node for an immediate true or false value /// Generates a predicate node for an immediate true or false value
Node GetPredicate(bool immediate); Node GetPredicate(bool immediate);
/// Generates a node representing an input atttribute. Keeps track of used attributes. /// Generates a node representing an input attribute. Keeps track of used attributes.
Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
const Tegra::Shader::IpaMode& input_mode, Node buffer = {}); const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
/// Generates a node representing an output atttribute. Keeps track of used attributes. /// Generates a node representing an output attribute. Keeps track of used attributes.
Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer); Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
/// Generates a node representing an internal flag /// Generates a node representing an internal flag
Node GetInternalFlag(InternalFlag flag, bool negated = false); Node GetInternalFlag(InternalFlag flag, bool negated = false);