forked from ShuriZma/suyu
video_code: support rectangle texture
This commit is contained in:
parent
b1d61cd025
commit
b2a6dde438
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@ -67,6 +67,7 @@ std::string_view TextureType(IR::TextureInstInfo info) {
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case TextureType::ColorArray1D:
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case TextureType::ColorArray1D:
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return "SHADOWARRAY1D";
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return "SHADOWARRAY1D";
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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return "SHADOW2D";
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return "SHADOW2D";
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case TextureType::ColorArray2D:
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case TextureType::ColorArray2D:
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return "SHADOWARRAY2D";
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return "SHADOWARRAY2D";
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@ -86,6 +87,7 @@ std::string_view TextureType(IR::TextureInstInfo info) {
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case TextureType::ColorArray1D:
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case TextureType::ColorArray1D:
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return "ARRAY1D";
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return "ARRAY1D";
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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return "2D";
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return "2D";
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case TextureType::ColorArray2D:
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case TextureType::ColorArray2D:
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return "ARRAY2D";
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return "ARRAY2D";
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@ -466,6 +466,7 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
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case TextureType::ColorArray1D:
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::ColorCube:
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case TextureType::ColorCube:
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case TextureType::Color2DRect:
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return ctx.AddU32x4(
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return ctx.AddU32x4(
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"{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
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"{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
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texture, lod, texture);
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texture, lod, texture);
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@ -86,6 +86,7 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
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case TextureType::ColorArray1D:
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case TextureType::ColorArray1D:
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return "sampler1DArray";
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return "sampler1DArray";
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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return "sampler2D";
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return "sampler2D";
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case TextureType::ColorArray2D:
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case TextureType::ColorArray2D:
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return "sampler2DArray";
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return "sampler2DArray";
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@ -453,6 +453,7 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
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case TextureType::ColorArray1D:
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::ColorCube:
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case TextureType::ColorCube:
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case TextureType::Color2DRect:
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
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zero, mips());
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zero, mips());
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case TextureType::ColorArray2D:
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case TextureType::ColorArray2D:
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@ -41,6 +41,7 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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case TextureType::ColorArray1D:
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case TextureType::ColorArray1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format);
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case TextureType::ColorArray2D:
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case TextureType::ColorArray2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format);
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@ -1832,6 +1832,11 @@ Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) {
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return Inst(op, handle, lod);
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return Inst(op, handle, lod);
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}
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}
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Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod,
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TextureInstInfo info) {
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return Inst(Opcode::ImageQueryDimensions, Flags{info}, handle, lod);
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}
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Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) {
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Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) {
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const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryLod
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const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryLod
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: Opcode::BindlessImageQueryLod};
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: Opcode::BindlessImageQueryLod};
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@ -315,6 +315,8 @@ public:
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const F32& dref, const F32& lod,
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const F32& dref, const F32& lod,
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const Value& offset, TextureInstInfo info);
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const Value& offset, TextureInstInfo info);
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[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
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[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
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[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
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TextureInstInfo info);
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[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
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[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
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TextureInstInfo info);
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TextureInstInfo info);
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@ -16,6 +16,7 @@ namespace {
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switch (type) {
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switch (type) {
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::ColorArray2D:
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case TextureType::ColorArray2D:
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case TextureType::Color2DRect:
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return true;
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return true;
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case TextureType::Color1D:
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case TextureType::Color1D:
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case TextureType::ColorArray1D:
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case TextureType::ColorArray1D:
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@ -132,7 +133,8 @@ void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) {
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const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
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const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
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switch (info.type) {
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switch (info.type) {
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::ColorArray2D: {
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case TextureType::ColorArray2D:
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case TextureType::Color2DRect: {
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const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
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const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
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const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})};
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const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})};
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const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})};
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const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})};
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@ -163,6 +165,7 @@ void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_s
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const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})};
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const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})};
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switch (info.type) {
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switch (info.type) {
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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inst.SetArg(index, ir.CompositeConstruct(x, y));
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inst.SetArg(index, ir.CompositeConstruct(x, y));
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break;
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break;
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case TextureType::ColorArray2D: {
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case TextureType::ColorArray2D: {
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@ -193,6 +196,7 @@ void ScaleIntegerOffsetComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1
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switch (info.type) {
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switch (info.type) {
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case TextureType::ColorArray2D:
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case TextureType::ColorArray2D:
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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inst.SetArg(index, ir.CompositeConstruct(x, y));
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inst.SetArg(index, ir.CompositeConstruct(x, y));
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break;
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break;
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case TextureType::Color1D:
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case TextureType::Color1D:
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@ -216,6 +220,7 @@ void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) {
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const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)};
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const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)};
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switch (info.type) {
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switch (info.type) {
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y));
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inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y));
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break;
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break;
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case TextureType::ColorArray2D: {
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case TextureType::ColorArray2D: {
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@ -362,6 +362,21 @@ private:
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TextureDescriptors& texture_descriptors;
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TextureDescriptors& texture_descriptors;
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ImageDescriptors& image_descriptors;
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ImageDescriptors& image_descriptors;
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};
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};
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void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const IR::Value coord(inst.Arg(1));
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const IR::Value handle(ir.Imm32(0));
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const IR::U32 lod{ir.Imm32(0)};
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const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, info);
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inst.SetArg(
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1, ir.CompositeConstruct(
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ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)),
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ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 0)))),
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ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)),
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ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
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}
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} // Anonymous namespace
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} // Anonymous namespace
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void TexturePass(Environment& env, IR::Program& program) {
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void TexturePass(Environment& env, IR::Program& program) {
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@ -399,6 +414,14 @@ void TexturePass(Environment& env, IR::Program& program) {
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flags.type.Assign(ReadTextureType(env, cbuf));
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flags.type.Assign(ReadTextureType(env, cbuf));
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inst->SetFlags(flags);
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inst->SetFlags(flags);
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break;
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break;
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case IR::Opcode::ImageSampleImplicitLod:
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if (flags.type == TextureType::Color2D) {
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auto texture_type = ReadTextureType(env, cbuf);
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if (texture_type == TextureType::Color2DRect) {
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PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
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}
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}
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break;
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case IR::Opcode::ImageFetch:
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case IR::Opcode::ImageFetch:
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if (flags.type != TextureType::Color1D) {
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if (flags.type != TextureType::Color1D) {
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break;
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break;
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@ -24,8 +24,9 @@ enum class TextureType : u32 {
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ColorCube,
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ColorCube,
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ColorArrayCube,
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ColorArrayCube,
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Buffer,
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Buffer,
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Color2DRect,
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};
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};
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constexpr u32 NUM_TEXTURE_TYPES = 8;
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constexpr u32 NUM_TEXTURE_TYPES = 9;
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enum class ImageFormat : u32 {
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enum class ImageFormat : u32 {
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Typeless,
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Typeless,
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@ -93,6 +93,7 @@ GLenum ImageTarget(Shader::TextureType type, int num_samples = 1) {
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case Shader::TextureType::Color1D:
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case Shader::TextureType::Color1D:
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return GL_TEXTURE_1D;
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return GL_TEXTURE_1D;
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case Shader::TextureType::Color2D:
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case Shader::TextureType::Color2D:
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case Shader::TextureType::Color2DRect:
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return is_multisampled ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
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return is_multisampled ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
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case Shader::TextureType::ColorCube:
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case Shader::TextureType::ColorCube:
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return GL_TEXTURE_CUBE_MAP;
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return GL_TEXTURE_CUBE_MAP;
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@ -502,6 +503,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
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set_view(Shader::TextureType::ColorArray1D, null_image_1d_array.handle);
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set_view(Shader::TextureType::ColorArray1D, null_image_1d_array.handle);
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set_view(Shader::TextureType::ColorArray2D, null_image_view_2d_array.handle);
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set_view(Shader::TextureType::ColorArray2D, null_image_view_2d_array.handle);
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set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle);
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set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle);
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set_view(Shader::TextureType::Color2DRect, null_image_view_2d.handle);
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if (resolution.active) {
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if (resolution.active) {
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for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
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for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
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@ -1110,6 +1112,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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flat_range.extent.layers = 1;
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flat_range.extent.layers = 1;
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[[fallthrough]];
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[[fallthrough]];
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case ImageViewType::e2D:
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case ImageViewType::e2D:
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case ImageViewType::Rect:
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if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) {
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if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) {
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// 2D and 2D array views on a 3D textures are used exclusively for render targets
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// 2D and 2D array views on a 3D textures are used exclusively for render targets
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ASSERT(info.range.extent.levels == 1);
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ASSERT(info.range.extent.levels == 1);
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@ -1135,9 +1138,6 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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SetupView(Shader::TextureType::ColorCube);
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SetupView(Shader::TextureType::ColorCube);
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SetupView(Shader::TextureType::ColorArrayCube);
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SetupView(Shader::TextureType::ColorArrayCube);
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break;
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break;
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case ImageViewType::Rect:
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UNIMPLEMENTED();
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break;
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case ImageViewType::Buffer:
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case ImageViewType::Buffer:
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ASSERT(false);
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ASSERT(false);
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break;
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break;
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@ -1150,6 +1150,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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default_handle = Handle(Shader::TextureType::ColorArray1D);
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default_handle = Handle(Shader::TextureType::ColorArray1D);
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break;
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break;
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case ImageViewType::e2D:
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case ImageViewType::e2D:
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case ImageViewType::Rect:
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default_handle = Handle(Shader::TextureType::Color2D);
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default_handle = Handle(Shader::TextureType::Color2D);
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break;
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break;
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case ImageViewType::e2DArray:
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case ImageViewType::e2DArray:
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@ -1210,6 +1211,7 @@ GLuint ImageView::MakeView(Shader::TextureType view_type, GLenum view_format) {
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case Shader::TextureType::Color1D:
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case Shader::TextureType::Color1D:
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case Shader::TextureType::Color2D:
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case Shader::TextureType::Color2D:
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case Shader::TextureType::ColorCube:
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case Shader::TextureType::ColorCube:
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case Shader::TextureType::Color2DRect:
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view_range = flat_range;
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view_range = flat_range;
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break;
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break;
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case Shader::TextureType::ColorArray1D:
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case Shader::TextureType::ColorArray1D:
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@ -1250,7 +1252,6 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
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const GLint seamless = config.cubemap_interface_filtering ? GL_TRUE : GL_FALSE;
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const GLint seamless = config.cubemap_interface_filtering ? GL_TRUE : GL_FALSE;
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UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1);
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UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1);
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UNIMPLEMENTED_IF(config.float_coord_normalization != 0);
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sampler.Create();
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sampler.Create();
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const GLuint handle = sampler.handle;
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const GLuint handle = sampler.handle;
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@ -434,7 +434,9 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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state.statistics.get(), false)};
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state.statistics.get(), false)};
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std::scoped_lock lock{state.mutex};
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std::scoped_lock lock{state.mutex};
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graphics_cache.emplace(key, std::move(pipeline));
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if (pipeline) {
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graphics_cache.emplace(key, std::move(pipeline));
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}
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++state.built;
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++state.built;
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if (state.has_loaded) {
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if (state.has_loaded) {
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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@ -230,6 +230,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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case Shader::TextureType::Color1D:
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case Shader::TextureType::Color1D:
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return VK_IMAGE_VIEW_TYPE_1D;
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return VK_IMAGE_VIEW_TYPE_1D;
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case Shader::TextureType::Color2D:
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case Shader::TextureType::Color2D:
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case Shader::TextureType::Color2DRect:
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return VK_IMAGE_VIEW_TYPE_2D;
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return VK_IMAGE_VIEW_TYPE_2D;
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case Shader::TextureType::ColorCube:
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case Shader::TextureType::ColorCube:
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return VK_IMAGE_VIEW_TYPE_CUBE;
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return VK_IMAGE_VIEW_TYPE_CUBE;
|
||||||
|
@ -254,6 +255,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
|
||||||
case VideoCommon::ImageViewType::e1D:
|
case VideoCommon::ImageViewType::e1D:
|
||||||
return VK_IMAGE_VIEW_TYPE_1D;
|
return VK_IMAGE_VIEW_TYPE_1D;
|
||||||
case VideoCommon::ImageViewType::e2D:
|
case VideoCommon::ImageViewType::e2D:
|
||||||
|
case VideoCommon::ImageViewType::Rect:
|
||||||
return VK_IMAGE_VIEW_TYPE_2D;
|
return VK_IMAGE_VIEW_TYPE_2D;
|
||||||
case VideoCommon::ImageViewType::Cube:
|
case VideoCommon::ImageViewType::Cube:
|
||||||
return VK_IMAGE_VIEW_TYPE_CUBE;
|
return VK_IMAGE_VIEW_TYPE_CUBE;
|
||||||
|
@ -265,9 +267,6 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
|
||||||
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
||||||
case VideoCommon::ImageViewType::CubeArray:
|
case VideoCommon::ImageViewType::CubeArray:
|
||||||
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
|
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
|
||||||
case VideoCommon::ImageViewType::Rect:
|
|
||||||
UNIMPLEMENTED_MSG("Rect image view");
|
|
||||||
return VK_IMAGE_VIEW_TYPE_2D;
|
|
||||||
case VideoCommon::ImageViewType::Buffer:
|
case VideoCommon::ImageViewType::Buffer:
|
||||||
ASSERT_MSG(false, "Texture buffers can't be image views");
|
ASSERT_MSG(false, "Texture buffers can't be image views");
|
||||||
return VK_IMAGE_VIEW_TYPE_1D;
|
return VK_IMAGE_VIEW_TYPE_1D;
|
||||||
|
@ -1579,6 +1578,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
|
||||||
break;
|
break;
|
||||||
case VideoCommon::ImageViewType::e2D:
|
case VideoCommon::ImageViewType::e2D:
|
||||||
case VideoCommon::ImageViewType::e2DArray:
|
case VideoCommon::ImageViewType::e2DArray:
|
||||||
|
case VideoCommon::ImageViewType::Rect:
|
||||||
create(TextureType::Color2D, 1);
|
create(TextureType::Color2D, 1);
|
||||||
create(TextureType::ColorArray2D, std::nullopt);
|
create(TextureType::ColorArray2D, std::nullopt);
|
||||||
render_target = Handle(Shader::TextureType::ColorArray2D);
|
render_target = Handle(Shader::TextureType::ColorArray2D);
|
||||||
|
@ -1592,9 +1592,6 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
|
||||||
create(TextureType::ColorCube, 6);
|
create(TextureType::ColorCube, 6);
|
||||||
create(TextureType::ColorArrayCube, std::nullopt);
|
create(TextureType::ColorArrayCube, std::nullopt);
|
||||||
break;
|
break;
|
||||||
case VideoCommon::ImageViewType::Rect:
|
|
||||||
UNIMPLEMENTED();
|
|
||||||
break;
|
|
||||||
case VideoCommon::ImageViewType::Buffer:
|
case VideoCommon::ImageViewType::Buffer:
|
||||||
ASSERT(false);
|
ASSERT(false);
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -39,7 +39,11 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
|
||||||
return Shader::TextureType::Color1D;
|
return Shader::TextureType::Color1D;
|
||||||
case Tegra::Texture::TextureType::Texture2D:
|
case Tegra::Texture::TextureType::Texture2D:
|
||||||
case Tegra::Texture::TextureType::Texture2DNoMipmap:
|
case Tegra::Texture::TextureType::Texture2DNoMipmap:
|
||||||
return Shader::TextureType::Color2D;
|
if (entry.normalized_coords) {
|
||||||
|
return Shader::TextureType::Color2D;
|
||||||
|
} else {
|
||||||
|
return Shader::TextureType::Color2DRect;
|
||||||
|
}
|
||||||
case Tegra::Texture::TextureType::Texture3D:
|
case Tegra::Texture::TextureType::Texture3D:
|
||||||
return Shader::TextureType::Color3D;
|
return Shader::TextureType::Color3D;
|
||||||
case Tegra::Texture::TextureType::TextureCubemap:
|
case Tegra::Texture::TextureType::TextureCubemap:
|
||||||
|
@ -53,7 +57,8 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
|
||||||
case Tegra::Texture::TextureType::TextureCubeArray:
|
case Tegra::Texture::TextureType::TextureCubeArray:
|
||||||
return Shader::TextureType::ColorArrayCube;
|
return Shader::TextureType::ColorArrayCube;
|
||||||
default:
|
default:
|
||||||
throw Shader::NotImplementedException("Unknown texture type");
|
UNIMPLEMENTED();
|
||||||
|
return Shader::TextureType::Color2D;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue