forked from ShuriZma/suyu
shader_decode: Implement ST_L
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8d42feb09b
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b184ca9089
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@ -152,6 +152,23 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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break;
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break;
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}
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}
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case OpCode::Id::ST_L: {
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// UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}",
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// static_cast<u32>(instr.st_l.unknown.Value()));
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const Node index = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
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Immediate(static_cast<s32>(instr.smem_imm)));
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switch (instr.ldst_sl.type.Value()) {
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case Tegra::Shader::StoreType::Bytes32:
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SetLocalMemory(bb, index, GetRegister(instr.gpr0));
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break;
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default:
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UNIMPLEMENTED_MSG("ST_L Unhandled type: {}",
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static_cast<u32>(instr.ldst_sl.type.Value()));
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}
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break;
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}
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case OpCode::Id::TEX: {
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case OpCode::Id::TEX: {
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Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
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Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
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const bool is_array = instr.tex.array != 0;
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const bool is_array = instr.tex.array != 0;
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