forked from ShuriZma/suyu
android: Re-implement overlay editing
This commit is contained in:
parent
5807cf1b4d
commit
b0a434b99f
|
@ -90,7 +90,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
|
||||||
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
|
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
|
||||||
|
|
||||||
// Setup overlay.
|
// Setup overlay.
|
||||||
resetInputOverlay()
|
|
||||||
updateShowFpsOverlay()
|
updateShowFpsOverlay()
|
||||||
|
|
||||||
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
|
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
|
||||||
|
|
|
@ -45,9 +45,15 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
||||||
private val overlayButtons: MutableSet<InputOverlayDrawableButton> = HashSet()
|
private val overlayButtons: MutableSet<InputOverlayDrawableButton> = HashSet()
|
||||||
private val overlayDpads: MutableSet<InputOverlayDrawableDpad> = HashSet()
|
private val overlayDpads: MutableSet<InputOverlayDrawableDpad> = HashSet()
|
||||||
private val overlayJoysticks: MutableSet<InputOverlayDrawableJoystick> = HashSet()
|
private val overlayJoysticks: MutableSet<InputOverlayDrawableJoystick> = HashSet()
|
||||||
|
|
||||||
private var inEditMode = false
|
private var inEditMode = false
|
||||||
|
private var buttonBeingConfigured: InputOverlayDrawableButton? = null
|
||||||
|
private var dpadBeingConfigured: InputOverlayDrawableDpad? = null
|
||||||
|
private var joystickBeingConfigured: InputOverlayDrawableJoystick? = null
|
||||||
|
|
||||||
private val preferences: SharedPreferences =
|
private val preferences: SharedPreferences =
|
||||||
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
||||||
|
|
||||||
private val gyro = FloatArray(3)
|
private val gyro = FloatArray(3)
|
||||||
private val accel = FloatArray(3)
|
private val accel = FloatArray(3)
|
||||||
private var motionTimestamp: Long = 0
|
private var motionTimestamp: Long = 0
|
||||||
|
@ -114,7 +120,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
||||||
}
|
}
|
||||||
NativeLibrary.onGamePadButtonEvent(
|
NativeLibrary.onGamePadButtonEvent(
|
||||||
NativeLibrary.Player1Device,
|
NativeLibrary.Player1Device,
|
||||||
button.id,
|
button.buttonId,
|
||||||
button.status
|
button.status
|
||||||
)
|
)
|
||||||
shouldUpdateView = true
|
shouldUpdateView = true
|
||||||
|
@ -224,8 +230,109 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun onTouchWhileEditing(event: MotionEvent?): Boolean {
|
private fun onTouchWhileEditing(event: MotionEvent): Boolean {
|
||||||
// TODO: Reimplement this
|
val pointerIndex = event.actionIndex
|
||||||
|
val fingerPositionX = event.getX(pointerIndex).toInt()
|
||||||
|
val fingerPositionY = event.getY(pointerIndex).toInt()
|
||||||
|
|
||||||
|
// TODO: Provide support for portrait layout
|
||||||
|
//val orientation =
|
||||||
|
// if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) "-Portrait" else ""
|
||||||
|
|
||||||
|
for (button in overlayButtons) {
|
||||||
|
// Determine the button state to apply based on the MotionEvent action flag.
|
||||||
|
when (event.action and MotionEvent.ACTION_MASK) {
|
||||||
|
MotionEvent.ACTION_DOWN,
|
||||||
|
MotionEvent.ACTION_POINTER_DOWN ->
|
||||||
|
// If no button is being moved now, remember the currently touched button to move.
|
||||||
|
if (buttonBeingConfigured == null &&
|
||||||
|
button.bounds.contains(
|
||||||
|
fingerPositionX,
|
||||||
|
fingerPositionY
|
||||||
|
)
|
||||||
|
) {
|
||||||
|
buttonBeingConfigured = button
|
||||||
|
buttonBeingConfigured!!.onConfigureTouch(event)
|
||||||
|
}
|
||||||
|
MotionEvent.ACTION_MOVE -> if (buttonBeingConfigured != null) {
|
||||||
|
buttonBeingConfigured!!.onConfigureTouch(event)
|
||||||
|
invalidate()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
MotionEvent.ACTION_UP,
|
||||||
|
MotionEvent.ACTION_POINTER_UP -> if (buttonBeingConfigured === button) {
|
||||||
|
// Persist button position by saving new place.
|
||||||
|
saveControlPosition(
|
||||||
|
buttonBeingConfigured!!.buttonId,
|
||||||
|
buttonBeingConfigured!!.bounds.centerX(),
|
||||||
|
buttonBeingConfigured!!.bounds.centerY(),
|
||||||
|
""
|
||||||
|
)
|
||||||
|
buttonBeingConfigured = null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (dpad in overlayDpads) {
|
||||||
|
// Determine the button state to apply based on the MotionEvent action flag.
|
||||||
|
when (event.action and MotionEvent.ACTION_MASK) {
|
||||||
|
MotionEvent.ACTION_DOWN,
|
||||||
|
MotionEvent.ACTION_POINTER_DOWN ->
|
||||||
|
// If no button is being moved now, remember the currently touched button to move.
|
||||||
|
if (buttonBeingConfigured == null &&
|
||||||
|
dpad.bounds.contains(fingerPositionX, fingerPositionY)
|
||||||
|
) {
|
||||||
|
dpadBeingConfigured = dpad
|
||||||
|
dpadBeingConfigured!!.onConfigureTouch(event)
|
||||||
|
}
|
||||||
|
MotionEvent.ACTION_MOVE -> if (dpadBeingConfigured != null) {
|
||||||
|
dpadBeingConfigured!!.onConfigureTouch(event)
|
||||||
|
invalidate()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
MotionEvent.ACTION_UP,
|
||||||
|
MotionEvent.ACTION_POINTER_UP -> if (dpadBeingConfigured === dpad) {
|
||||||
|
// Persist button position by saving new place.
|
||||||
|
saveControlPosition(
|
||||||
|
dpadBeingConfigured!!.upId,
|
||||||
|
dpadBeingConfigured!!.bounds.centerX(),
|
||||||
|
dpadBeingConfigured!!.bounds.centerY(),
|
||||||
|
""
|
||||||
|
)
|
||||||
|
dpadBeingConfigured = null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (joystick in overlayJoysticks) {
|
||||||
|
when (event.action) {
|
||||||
|
MotionEvent.ACTION_DOWN,
|
||||||
|
MotionEvent.ACTION_POINTER_DOWN -> if (joystickBeingConfigured == null &&
|
||||||
|
joystick.bounds.contains(
|
||||||
|
fingerPositionX,
|
||||||
|
fingerPositionY
|
||||||
|
)
|
||||||
|
) {
|
||||||
|
joystickBeingConfigured = joystick
|
||||||
|
joystickBeingConfigured!!.onConfigureTouch(event)
|
||||||
|
}
|
||||||
|
MotionEvent.ACTION_MOVE -> if (joystickBeingConfigured != null) {
|
||||||
|
joystickBeingConfigured!!.onConfigureTouch(event)
|
||||||
|
invalidate()
|
||||||
|
}
|
||||||
|
MotionEvent.ACTION_UP,
|
||||||
|
MotionEvent.ACTION_POINTER_UP -> if (joystickBeingConfigured != null) {
|
||||||
|
saveControlPosition(
|
||||||
|
joystickBeingConfigured!!.buttonId,
|
||||||
|
joystickBeingConfigured!!.bounds.centerX(),
|
||||||
|
joystickBeingConfigured!!.bounds.centerY(),
|
||||||
|
""
|
||||||
|
)
|
||||||
|
joystickBeingConfigured = null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,32 +24,30 @@ class InputOverlayDrawableButton(
|
||||||
res: Resources,
|
res: Resources,
|
||||||
defaultStateBitmap: Bitmap,
|
defaultStateBitmap: Bitmap,
|
||||||
pressedStateBitmap: Bitmap,
|
pressedStateBitmap: Bitmap,
|
||||||
buttonId: Int
|
val buttonId: Int
|
||||||
) {
|
) {
|
||||||
/**
|
|
||||||
* Gets this InputOverlayDrawableButton's button ID.
|
|
||||||
*
|
|
||||||
* @return this InputOverlayDrawableButton's button ID.
|
|
||||||
*/
|
|
||||||
// The ID value what type of button this Drawable represents.
|
|
||||||
val id: Int
|
|
||||||
|
|
||||||
// The ID value what motion event is tracking
|
// The ID value what motion event is tracking
|
||||||
var trackId: Int
|
var trackId: Int
|
||||||
|
|
||||||
// The drawable position on the screen
|
// The drawable position on the screen
|
||||||
private var buttonPositionX = 0
|
private var buttonPositionX = 0
|
||||||
private var buttonPositionY = 0
|
private var buttonPositionY = 0
|
||||||
|
|
||||||
val width: Int
|
val width: Int
|
||||||
val height: Int
|
val height: Int
|
||||||
|
|
||||||
private val defaultStateBitmap: BitmapDrawable
|
private val defaultStateBitmap: BitmapDrawable
|
||||||
private val pressedStateBitmap: BitmapDrawable
|
private val pressedStateBitmap: BitmapDrawable
|
||||||
private var pressedState = false
|
private var pressedState = false
|
||||||
|
|
||||||
|
private var previousTouchX = 0
|
||||||
|
private var previousTouchY = 0
|
||||||
|
var controlPositionX = 0
|
||||||
|
var controlPositionY = 0
|
||||||
|
|
||||||
init {
|
init {
|
||||||
this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
|
this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
|
||||||
this.pressedStateBitmap = BitmapDrawable(res, pressedStateBitmap)
|
this.pressedStateBitmap = BitmapDrawable(res, pressedStateBitmap)
|
||||||
id = buttonId
|
|
||||||
trackId = -1
|
trackId = -1
|
||||||
width = this.defaultStateBitmap.intrinsicWidth
|
width = this.defaultStateBitmap.intrinsicWidth
|
||||||
height = this.defaultStateBitmap.intrinsicHeight
|
height = this.defaultStateBitmap.intrinsicHeight
|
||||||
|
@ -104,6 +102,34 @@ class InputOverlayDrawableButton(
|
||||||
private val currentStateBitmapDrawable: BitmapDrawable
|
private val currentStateBitmapDrawable: BitmapDrawable
|
||||||
get() = if (pressedState) pressedStateBitmap else defaultStateBitmap
|
get() = if (pressedState) pressedStateBitmap else defaultStateBitmap
|
||||||
|
|
||||||
|
fun onConfigureTouch(event: MotionEvent): Boolean {
|
||||||
|
val pointerIndex = event.actionIndex
|
||||||
|
val fingerPositionX = event.getX(pointerIndex).toInt()
|
||||||
|
val fingerPositionY = event.getY(pointerIndex).toInt()
|
||||||
|
|
||||||
|
when (event.action) {
|
||||||
|
MotionEvent.ACTION_DOWN -> {
|
||||||
|
previousTouchX = fingerPositionX
|
||||||
|
previousTouchY = fingerPositionY
|
||||||
|
controlPositionX = fingerPositionX - (width / 2)
|
||||||
|
controlPositionY = fingerPositionY - (height / 2)
|
||||||
|
}
|
||||||
|
MotionEvent.ACTION_MOVE -> {
|
||||||
|
controlPositionX += fingerPositionX - previousTouchX
|
||||||
|
controlPositionY += fingerPositionY - previousTouchY
|
||||||
|
setBounds(
|
||||||
|
controlPositionX,
|
||||||
|
controlPositionY,
|
||||||
|
width + controlPositionX,
|
||||||
|
height + controlPositionY
|
||||||
|
)
|
||||||
|
previousTouchX = fingerPositionX
|
||||||
|
previousTouchY = fingerPositionY
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
fun setBounds(left: Int, top: Int, right: Int, bottom: Int) {
|
fun setBounds(left: Int, top: Int, right: Int, bottom: Int) {
|
||||||
defaultStateBitmap.setBounds(left, top, right, bottom)
|
defaultStateBitmap.setBounds(left, top, right, bottom)
|
||||||
pressedStateBitmap.setBounds(left, top, right, bottom)
|
pressedStateBitmap.setBounds(left, top, right, bottom)
|
||||||
|
@ -111,6 +137,6 @@ class InputOverlayDrawableButton(
|
||||||
|
|
||||||
val status: Int
|
val status: Int
|
||||||
get() = if (pressedState) ButtonState.PRESSED else ButtonState.RELEASED
|
get() = if (pressedState) ButtonState.PRESSED else ButtonState.RELEASED
|
||||||
private val bounds: Rect
|
val bounds: Rect
|
||||||
get() = defaultStateBitmap.bounds
|
get() = defaultStateBitmap.bounds
|
||||||
}
|
}
|
||||||
|
|
|
@ -45,13 +45,19 @@ class InputOverlayDrawableDpad(
|
||||||
val leftId: Int
|
val leftId: Int
|
||||||
val rightId: Int
|
val rightId: Int
|
||||||
var trackId: Int
|
var trackId: Int
|
||||||
private var controlPositionX = 0
|
|
||||||
private var controlPositionY = 0
|
|
||||||
val width: Int
|
val width: Int
|
||||||
val height: Int
|
val height: Int
|
||||||
|
|
||||||
private val defaultStateBitmap: BitmapDrawable
|
private val defaultStateBitmap: BitmapDrawable
|
||||||
private val pressedOneDirectionStateBitmap: BitmapDrawable
|
private val pressedOneDirectionStateBitmap: BitmapDrawable
|
||||||
private val pressedTwoDirectionsStateBitmap: BitmapDrawable
|
private val pressedTwoDirectionsStateBitmap: BitmapDrawable
|
||||||
|
|
||||||
|
private var previousTouchX = 0
|
||||||
|
private var previousTouchY = 0
|
||||||
|
private var controlPositionX = 0
|
||||||
|
private var controlPositionY = 0
|
||||||
|
|
||||||
private var upButtonState = false
|
private var upButtonState = false
|
||||||
private var downButtonState = false
|
private var downButtonState = false
|
||||||
private var leftButtonState = false
|
private var leftButtonState = false
|
||||||
|
@ -215,6 +221,32 @@ class InputOverlayDrawableDpad(
|
||||||
val rightStatus: Int
|
val rightStatus: Int
|
||||||
get() = if (rightButtonState) ButtonState.PRESSED else ButtonState.RELEASED
|
get() = if (rightButtonState) ButtonState.PRESSED else ButtonState.RELEASED
|
||||||
|
|
||||||
|
fun onConfigureTouch(event: MotionEvent): Boolean {
|
||||||
|
val pointerIndex = event.actionIndex
|
||||||
|
val fingerPositionX = event.getX(pointerIndex).toInt()
|
||||||
|
val fingerPositionY = event.getY(pointerIndex).toInt()
|
||||||
|
|
||||||
|
when (event.action) {
|
||||||
|
MotionEvent.ACTION_DOWN -> {
|
||||||
|
previousTouchX = fingerPositionX
|
||||||
|
previousTouchY = fingerPositionY
|
||||||
|
}
|
||||||
|
MotionEvent.ACTION_MOVE -> {
|
||||||
|
controlPositionX += fingerPositionX - previousTouchX
|
||||||
|
controlPositionY += fingerPositionY - previousTouchY
|
||||||
|
setBounds(
|
||||||
|
controlPositionX,
|
||||||
|
controlPositionY,
|
||||||
|
width + controlPositionX,
|
||||||
|
height + controlPositionY
|
||||||
|
)
|
||||||
|
previousTouchX = fingerPositionX
|
||||||
|
previousTouchY = fingerPositionY
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
fun setPosition(x: Int, y: Int) {
|
fun setPosition(x: Int, y: Int) {
|
||||||
controlPositionX = x
|
controlPositionX = x
|
||||||
controlPositionY = y
|
controlPositionY = y
|
||||||
|
|
|
@ -39,31 +39,39 @@ class InputOverlayDrawableJoystick(
|
||||||
val joystickId: Int,
|
val joystickId: Int,
|
||||||
val buttonId: Int
|
val buttonId: Int
|
||||||
) {
|
) {
|
||||||
|
|
||||||
// The ID value what motion event is tracking
|
// The ID value what motion event is tracking
|
||||||
var trackId = -1
|
var trackId = -1
|
||||||
|
|
||||||
var xAxis = 0f
|
var xAxis = 0f
|
||||||
private var yAxis = 0f
|
private var yAxis = 0f
|
||||||
private var controlPositionX = 0
|
|
||||||
private var controlPositionY = 0
|
|
||||||
val width: Int
|
val width: Int
|
||||||
val height: Int
|
val height: Int
|
||||||
|
|
||||||
private var virtBounds: Rect
|
private var virtBounds: Rect
|
||||||
private val origBounds: Rect
|
private var origBounds: Rect
|
||||||
|
|
||||||
private val outerBitmap: BitmapDrawable
|
private val outerBitmap: BitmapDrawable
|
||||||
private val defaultStateInnerBitmap: BitmapDrawable
|
private val defaultStateInnerBitmap: BitmapDrawable
|
||||||
private val pressedStateInnerBitmap: BitmapDrawable
|
private val pressedStateInnerBitmap: BitmapDrawable
|
||||||
|
|
||||||
|
private var previousTouchX = 0
|
||||||
|
private var previousTouchY = 0
|
||||||
|
var controlPositionX = 0
|
||||||
|
var controlPositionY = 0
|
||||||
|
|
||||||
private val boundsBoxBitmap: BitmapDrawable
|
private val boundsBoxBitmap: BitmapDrawable
|
||||||
|
|
||||||
private var pressedState = false
|
private var pressedState = false
|
||||||
|
|
||||||
// TODO: Add button support
|
// TODO: Add button support
|
||||||
val buttonStatus: Int
|
val buttonStatus: Int
|
||||||
get() =
|
get() =
|
||||||
NativeLibrary.ButtonState.RELEASED
|
NativeLibrary.ButtonState.RELEASED
|
||||||
var bounds: Rect?
|
var bounds: Rect
|
||||||
get() = outerBitmap.bounds
|
get() = outerBitmap.bounds
|
||||||
set(bounds) {
|
set(bounds) {
|
||||||
outerBitmap.bounds = bounds!!
|
outerBitmap.bounds = bounds
|
||||||
}
|
}
|
||||||
|
|
||||||
// Nintendo joysticks have y axis inverted
|
// Nintendo joysticks have y axis inverted
|
||||||
|
@ -83,7 +91,7 @@ class InputOverlayDrawableJoystick(
|
||||||
bounds = rectOuter
|
bounds = rectOuter
|
||||||
defaultStateInnerBitmap.bounds = rectInner
|
defaultStateInnerBitmap.bounds = rectInner
|
||||||
pressedStateInnerBitmap.bounds = rectInner
|
pressedStateInnerBitmap.bounds = rectInner
|
||||||
virtBounds = bounds!!
|
virtBounds = bounds
|
||||||
origBounds = outerBitmap.copyBounds()
|
origBounds = outerBitmap.copyBounds()
|
||||||
boundsBoxBitmap.alpha = 0
|
boundsBoxBitmap.alpha = 0
|
||||||
boundsBoxBitmap.bounds = virtBounds
|
boundsBoxBitmap.bounds = virtBounds
|
||||||
|
@ -106,8 +114,9 @@ class InputOverlayDrawableJoystick(
|
||||||
motionEvent == MotionEvent.ACTION_DOWN || motionEvent == MotionEvent.ACTION_POINTER_DOWN
|
motionEvent == MotionEvent.ACTION_DOWN || motionEvent == MotionEvent.ACTION_POINTER_DOWN
|
||||||
val isActionUp =
|
val isActionUp =
|
||||||
motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP
|
motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP
|
||||||
|
|
||||||
if (isActionDown) {
|
if (isActionDown) {
|
||||||
if (!bounds!!.contains(xPosition, yPosition)) {
|
if (!bounds.contains(xPosition, yPosition)) {
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
pressedState = true
|
pressedState = true
|
||||||
|
@ -122,6 +131,7 @@ class InputOverlayDrawableJoystick(
|
||||||
boundsBoxBitmap.bounds = virtBounds
|
boundsBoxBitmap.bounds = virtBounds
|
||||||
trackId = pointerId
|
trackId = pointerId
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isActionUp) {
|
if (isActionUp) {
|
||||||
if (trackId != pointerId) {
|
if (trackId != pointerId) {
|
||||||
return false
|
return false
|
||||||
|
@ -147,7 +157,9 @@ class InputOverlayDrawableJoystick(
|
||||||
trackId = -1
|
trackId = -1
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
if (trackId == -1) return false
|
if (trackId == -1) return false
|
||||||
|
|
||||||
for (i in 0 until event.pointerCount) {
|
for (i in 0 until event.pointerCount) {
|
||||||
if (trackId != event.getPointerId(i)) {
|
if (trackId != event.getPointerId(i)) {
|
||||||
continue
|
continue
|
||||||
|
@ -179,6 +191,50 @@ class InputOverlayDrawableJoystick(
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fun onConfigureTouch(event: MotionEvent): Boolean {
|
||||||
|
val pointerIndex = event.actionIndex
|
||||||
|
val fingerPositionX = event.getX(pointerIndex).toInt()
|
||||||
|
val fingerPositionY = event.getY(pointerIndex).toInt()
|
||||||
|
|
||||||
|
when (event.action) {
|
||||||
|
MotionEvent.ACTION_DOWN -> {
|
||||||
|
previousTouchX = fingerPositionX
|
||||||
|
previousTouchY = fingerPositionY
|
||||||
|
controlPositionX = fingerPositionX - (width / 2)
|
||||||
|
controlPositionY = fingerPositionY - (height / 2)
|
||||||
|
}
|
||||||
|
MotionEvent.ACTION_MOVE -> {
|
||||||
|
controlPositionX += fingerPositionX - previousTouchX
|
||||||
|
controlPositionY += fingerPositionY - previousTouchY
|
||||||
|
bounds = Rect(
|
||||||
|
controlPositionX,
|
||||||
|
controlPositionY,
|
||||||
|
outerBitmap.intrinsicWidth + controlPositionX,
|
||||||
|
outerBitmap.intrinsicHeight + controlPositionY
|
||||||
|
)
|
||||||
|
virtBounds = Rect(
|
||||||
|
controlPositionX,
|
||||||
|
controlPositionY,
|
||||||
|
outerBitmap.intrinsicWidth + controlPositionX,
|
||||||
|
outerBitmap.intrinsicHeight + controlPositionY
|
||||||
|
)
|
||||||
|
setInnerBounds()
|
||||||
|
bounds = Rect(
|
||||||
|
Rect(
|
||||||
|
controlPositionX,
|
||||||
|
controlPositionY,
|
||||||
|
outerBitmap.intrinsicWidth + controlPositionX,
|
||||||
|
outerBitmap.intrinsicHeight + controlPositionY
|
||||||
|
)
|
||||||
|
)
|
||||||
|
previousTouchX = fingerPositionX
|
||||||
|
previousTouchY = fingerPositionY
|
||||||
|
}
|
||||||
|
}
|
||||||
|
origBounds = outerBitmap.copyBounds()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
private fun setInnerBounds() {
|
private fun setInnerBounds() {
|
||||||
var x = virtBounds.centerX() + (xAxis * (virtBounds.width() / 2)).toInt()
|
var x = virtBounds.centerX() + (xAxis * (virtBounds.width() / 2)).toInt()
|
||||||
var y = virtBounds.centerY() + (yAxis * (virtBounds.height() / 2)).toInt()
|
var y = virtBounds.centerY() + (yAxis * (virtBounds.height() / 2)).toInt()
|
||||||
|
|
Loading…
Reference in New Issue