forked from ShuriZma/suyu
Pica/VertexShader: Clarify a comment.
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@ -140,7 +140,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
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{
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{
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bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
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bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
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if (is_inverted) {
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if (is_inverted) {
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// We don't really support this properly and/or reliably
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// TODO: We don't really support this properly: For instance, the address register
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// offset needs to be applied to SRC2 instead, etc.
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// For now, we just abort in this situation.
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LOG_ERROR(HW_GPU, "Bad condition...");
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LOG_ERROR(HW_GPU, "Bad condition...");
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exit(0);
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exit(0);
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}
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}
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