forked from ShuriZma/suyu
gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds.
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aaf671a309
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include <atomic>
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#include <atomic>
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#include <utility>
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#include <utility>
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#include <QImage>
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#include <QImage>
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@ -39,6 +40,7 @@ public:
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* If this class receives valid SMDH data, it will also display game icons and titles.
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* If this class receives valid SMDH data, it will also display game icons and titles.
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*/
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*/
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class GameListItemPath : public GameListItem {
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class GameListItemPath : public GameListItem {
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public:
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public:
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static const int FullPathRole = Qt::UserRole + 1;
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static const int FullPathRole = Qt::UserRole + 1;
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static const int TitleRole = Qt::UserRole + 2;
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static const int TitleRole = Qt::UserRole + 2;
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@ -68,17 +70,16 @@ public:
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std::string filename;
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std::string filename;
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Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
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Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
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nullptr);
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nullptr);
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QString title = data(TitleRole).toString();
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std::vector<QString> row_data{
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const std::array<QString, 4> row_data{{
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QString::fromStdString(filename),
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QString::fromStdString(filename),
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data(FileTypeRole).toString(),
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data(FileTypeRole).toString(),
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QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
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QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
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data(TitleRole).toString(),
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data(TitleRole).toString(),
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};
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}};
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auto row1 = row_data.at(UISettings::values.row_1_text_id);
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const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
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auto row2 = row_data.at(UISettings::values.row_2_text_id);
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const auto& row2 = row_data.at(UISettings::values.row_2_text_id);
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if (row1.isEmpty() || row1 == row2)
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if (row1.isEmpty() || row1 == row2)
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return row2;
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return row2;
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@ -86,9 +87,9 @@ public:
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return row1;
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return row1;
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return row1 + "\n " + row2;
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return row1 + "\n " + row2;
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} else {
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return GameListItem::data(role);
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}
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}
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return GameListItem::data(role);
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}
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}
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};
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};
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