forked from ShuriZma/suyu
video_core: Fix default anisotropic heuristic
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@ -62,10 +62,10 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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const bool suitable_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
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? mipmap_filter != TextureMipmapFilter::None
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: mipmap_filter != TextureMipmapFilter::Linear;
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if (max_anisotropy == 0 && (depth_compare_enabled.Value() || !suitable_mipmap_filter)) {
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const bool unsupported_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
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? mipmap_filter == TextureMipmapFilter::None
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: mipmap_filter != TextureMipmapFilter::Linear;
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if (max_anisotropy == 0 && (depth_compare_enabled.Value() || unsupported_mipmap_filter)) {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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