forked from ShuriZma/suyu
gl_shader_gen: Initialize position.
IMO the old code is fine, but nvidia raises shader compiler warnings. Trivial fix through...
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@ -42,6 +42,7 @@ layout (std140) uniform vs_config {
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};
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void main() {
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position = vec4(0.0, 0.0, 0.0, 0.0);
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exec_vertex();
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)";
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