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game_list: Use QString::fromStdString() where applicable instead of c_str()

The codec used by Qt for const char* and std::string don't necessarily
have to be the same depending on locale. Therefore, we should be using
the correct functions to do the conversions.
This commit is contained in:
Lioncash 2018-08-06 14:49:21 -04:00
parent 1ac45342dd
commit a5ac53dd4c
1 changed files with 7 additions and 5 deletions

View File

@ -368,21 +368,23 @@ void GameList::LoadInterfaceLayout() {
const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci"};
static bool HasSupportedFileExtension(const std::string& file_name) {
QFileInfo file = QFileInfo(file_name.c_str());
const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
}
static bool IsExtractedNCAMain(const std::string& file_name) {
return QFileInfo(file_name.c_str()).fileName() == "main";
return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
}
static QString FormatGameName(const std::string& physical_name) {
QFileInfo file_info(physical_name.c_str());
const QString physical_name_as_qstring = QString::fromStdString(physical_name);
const QFileInfo file_info(physical_name_as_qstring);
if (IsExtractedNCAMain(physical_name)) {
return file_info.dir().path();
} else {
return QString::fromStdString(physical_name);
}
return physical_name_as_qstring;
}
void GameList::RefreshGameDirectory() {