forked from ShuriZma/suyu
Debugger fix
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@ -70,9 +70,9 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I
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u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
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if (g_debug_context && Pica::g_debug_context->recorder) {
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memory_accesses.AddAccess(source_addr,
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memory_accesses.AddAccess(source_addr, vertex_attribute_elements[i] * (
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
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: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
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: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1));
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}
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switch (vertex_attribute_formats[i]) {
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