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Merge pull request #1240 from degasus/optimizations

gl_shader_cache: Use an u32 for the binding point cache.
This commit is contained in:
bunnei 2018-09-04 18:20:14 -04:00 committed by GitHub
commit a1ef02c3e6
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 23 additions and 15 deletions

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@ -709,7 +709,7 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(u8* buffer_pt
// Now configure the bindpoint of the buffer inside the shader // Now configure the bindpoint of the buffer inside the shader
glUniformBlockBinding(shader->GetProgramHandle(), glUniformBlockBinding(shader->GetProgramHandle(),
shader->GetProgramResourceIndex(used_buffer.GetName()), shader->GetProgramResourceIndex(used_buffer),
current_bindpoint + bindpoint); current_bindpoint + bindpoint);
} }
@ -733,7 +733,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
// Bind the uniform to the sampler. // Bind the uniform to the sampler.
glProgramUniform1i(shader->GetProgramHandle(), shader->GetUniformLocation(entry.GetName()), glProgramUniform1i(shader->GetProgramHandle(), shader->GetUniformLocation(entry),
current_bindpoint); current_bindpoint);
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset()); const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());

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@ -85,23 +85,23 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
SetShaderUniformBlockBindings(program.handle); SetShaderUniformBlockBindings(program.handle);
} }
GLuint CachedShader::GetProgramResourceIndex(const std::string& name) { GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
auto search{resource_cache.find(name)}; auto search{resource_cache.find(buffer.GetHash())};
if (search == resource_cache.end()) { if (search == resource_cache.end()) {
const GLuint index{ const GLuint index{
glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, name.c_str())}; glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, buffer.GetName().c_str())};
resource_cache[name] = index; resource_cache[buffer.GetHash()] = index;
return index; return index;
} }
return search->second; return search->second;
} }
GLint CachedShader::GetUniformLocation(const std::string& name) { GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) {
auto search{uniform_cache.find(name)}; auto search{uniform_cache.find(sampler.GetHash())};
if (search == uniform_cache.end()) { if (search == uniform_cache.end()) {
const GLint index{glGetUniformLocation(program.handle, name.c_str())}; const GLint index{glGetUniformLocation(program.handle, sampler.GetName().c_str())};
uniform_cache[name] = index; uniform_cache[sampler.GetHash()] = index;
return index; return index;
} }

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@ -4,8 +4,8 @@
#pragma once #pragma once
#include <map>
#include <memory> #include <memory>
#include <unordered_map>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_cache.h"
@ -43,10 +43,10 @@ public:
} }
/// Gets the GL program resource location for the specified resource, caching as needed /// Gets the GL program resource location for the specified resource, caching as needed
GLuint GetProgramResourceIndex(const std::string& name); GLuint GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer);
/// Gets the GL uniform location for the specified resource, caching as needed /// Gets the GL uniform location for the specified resource, caching as needed
GLint GetUniformLocation(const std::string& name); GLint GetUniformLocation(const GLShader::SamplerEntry& sampler);
private: private:
VAddr addr; VAddr addr;
@ -55,8 +55,8 @@ private:
GLShader::ShaderEntries entries; GLShader::ShaderEntries entries;
OGLProgram program; OGLProgram program;
std::unordered_map<std::string, GLuint> resource_cache; std::map<u32, GLuint> resource_cache;
std::unordered_map<std::string, GLint> uniform_cache; std::map<u32, GLint> uniform_cache;
}; };
class ShaderCacheOpenGL final : public RasterizerCache<Shader> { class ShaderCacheOpenGL final : public RasterizerCache<Shader> {

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@ -53,6 +53,10 @@ public:
return BufferBaseNames[static_cast<size_t>(stage)] + std::to_string(index); return BufferBaseNames[static_cast<size_t>(stage)] + std::to_string(index);
} }
u32 GetHash() const {
return (static_cast<u32>(stage) << 16) | index;
}
private: private:
static constexpr std::array<const char*, Maxwell::MaxShaderStage> BufferBaseNames = { static constexpr std::array<const char*, Maxwell::MaxShaderStage> BufferBaseNames = {
"buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c", "buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c",
@ -89,6 +93,10 @@ public:
std::to_string(sampler_index) + ']'; std::to_string(sampler_index) + ']';
} }
u32 GetHash() const {
return (static_cast<u32>(stage) << 16) | static_cast<u32>(sampler_index);
}
static std::string GetArrayName(Maxwell::ShaderStage stage) { static std::string GetArrayName(Maxwell::ShaderStage stage) {
return TextureSamplerNames[static_cast<size_t>(stage)]; return TextureSamplerNames[static_cast<size_t>(stage)];
} }