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metal: translate shaders to spirv

This commit is contained in:
Samuliak 2024-04-08 18:52:31 +02:00
parent 67dab8b8d8
commit a00d9a9027
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1 changed files with 52 additions and 7 deletions

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@ -51,6 +51,17 @@ auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> programs,
const GraphicsPipelineCacheKey& key,
const Shader::IR::Program& program,
const Shader::IR::Program* previous_program) {
Shader::RuntimeInfo info{};
// TODO: fill in the runtime info
return info;
}
} // Anonymous namespace
size_t ComputePipelineCacheKey::Hash() const noexcept {
@ -219,6 +230,47 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
auto hash = key.Hash();
LOG_INFO(Render_Metal, "0x{:016x}", hash);
// Translate shaders to spirv
size_t env_index{0};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) {
continue;
}
Shader::Environment& env{*envs[env_index]};
++env_index;
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
if (Settings::values.dump_shaders) {
env.Dump(hash, key.unique_hashes[index]);
}
}
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
std::array<MTL::Function*, VideoCommon::NUM_STAGES> functions;
const Shader::IR::Program* previous_stage{};
Shader::Backend::Bindings binding;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) {
continue;
}
Shader::IR::Program& program{programs[index]};
const size_t stage_index{index - 1};
infos[stage_index] = &program.info;
const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
ConvertLegacyToGeneric(program, runtime_info);
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
// TODO: translate the shader to metal using spirv cross
// functions[stage_index] = ;
previous_stage = &program;
}
// HACK: create hardcoded shaders
MTL::CompileOptions* compile_options = MTL::CompileOptions::alloc()->init();
NS::Error* error = nullptr;
@ -257,17 +309,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
error->description()->cString(NS::ASCIIStringEncoding));
}
std::array<MTL::Function*, VideoCommon::NUM_STAGES> functions;
functions[0] = library->newFunction(NS::String::string("vertexMain", NS::ASCIIStringEncoding));
functions[1] =
library->newFunction(NS::String::string("fragmentMain", NS::ASCIIStringEncoding));
// HACK: dummy info
std::array<const Shader::Info*, VideoCommon::NUM_STAGES> infos = {nullptr};
infos[0] = new Shader::Info{};
infos[4] = new Shader::Info{};
return std::make_unique<GraphicsPipeline>(device, command_recorder, key, buffer_cache,
texture_cache, &shader_notify, functions, infos);
} catch (const std::exception& e) {