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maxwell_3d: Flatten cull and front face registers

This commit is contained in:
ReinUsesLisp 2019-12-28 21:41:41 -03:00
parent eed789d0d1
commit 9e74e6988b
8 changed files with 47 additions and 50 deletions

View File

@ -76,8 +76,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.stencil_back_mask = 0xFFFFFFFF;
regs.depth_test_func = Regs::ComparisonOp::Always;
regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise;
regs.cull.cull_face = Regs::Cull::CullFace::Back;
regs.front_face = Regs::FrontFace::CounterClockWise;
regs.cull_face = Regs::CullFace::Back;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. Assume it's OpenGL's default (1).
@ -96,7 +96,7 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
regs.framebuffer_srgb = 1;
regs.cull.front_face = Maxwell3D::Regs::Cull::FrontFace::ClockWise;
regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;

View File

@ -432,7 +432,6 @@ public:
GeneratedPrimitives = 0x1F,
};
struct Cull {
enum class FrontFace : u32 {
ClockWise = 0x0900,
CounterClockWise = 0x0901,
@ -444,11 +443,6 @@ public:
FrontAndBack = 0x0408,
};
u32 enabled;
FrontFace front_face;
CullFace cull_face;
};
struct Blend {
enum class Equation : u32 {
Add = 1,
@ -1052,7 +1046,9 @@ public:
INSERT_UNION_PADDING_WORDS(1);
Cull cull;
u32 cull_test_enabled;
FrontFace front_face;
CullFace cull_face;
u32 pixel_center_integer;
@ -1491,7 +1487,9 @@ ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(vp_point_size, 0x644);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(cull_test_enabled, 0x646);
ASSERT_REG_POSITION(front_face, 0x647);
ASSERT_REG_POSITION(cull_face, 0x648);
ASSERT_REG_POSITION(pixel_center_integer, 0x649);
ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
ASSERT_REG_POSITION(view_volume_clip_control, 0x64F);

View File

@ -945,10 +945,10 @@ void RasterizerOpenGL::SyncClipCoef() {
void RasterizerOpenGL::SyncCullMode() {
const auto& regs = system.GPU().Maxwell3D().regs;
oglEnable(GL_CULL_FACE, regs.cull.enabled);
glCullFace(MaxwellToGL::CullFace(regs.cull.cull_face));
oglEnable(GL_CULL_FACE, regs.cull_test_enabled);
glCullFace(MaxwellToGL::CullFace(regs.cull_face));
glFrontFace(MaxwellToGL::FrontFace(regs.cull.front_face));
glFrontFace(MaxwellToGL::FrontFace(regs.front_face));
}
void RasterizerOpenGL::SyncPrimitiveRestart() {

View File

@ -401,24 +401,24 @@ inline GLenum StencilOp(Maxwell::StencilOp stencil) {
return GL_KEEP;
}
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
inline GLenum FrontFace(Maxwell::FrontFace front_face) {
switch (front_face) {
case Maxwell::Cull::FrontFace::ClockWise:
case Maxwell::FrontFace::ClockWise:
return GL_CW;
case Maxwell::Cull::FrontFace::CounterClockWise:
case Maxwell::FrontFace::CounterClockWise:
return GL_CCW;
}
LOG_ERROR(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
return GL_CCW;
}
inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
inline GLenum CullFace(Maxwell::CullFace cull_face) {
switch (cull_face) {
case Maxwell::Cull::CullFace::Front:
case Maxwell::CullFace::Front:
return GL_FRONT;
case Maxwell::Cull::CullFace::Back:
case Maxwell::CullFace::Back:
return GL_BACK;
case Maxwell::Cull::CullFace::FrontAndBack:
case Maxwell::CullFace::FrontAndBack:
return GL_FRONT_AND_BACK;
}
LOG_ERROR(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));

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@ -112,19 +112,18 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
const auto& clip = regs.view_volume_clip_control;
const bool depth_clamp_enabled = clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1;
Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
Maxwell::FrontFace front_face = regs.front_face;
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f) {
if (front_face == Maxwell::Cull::FrontFace::CounterClockWise)
front_face = Maxwell::Cull::FrontFace::ClockWise;
else if (front_face == Maxwell::Cull::FrontFace::ClockWise)
front_face = Maxwell::Cull::FrontFace::CounterClockWise;
if (front_face == Maxwell::FrontFace::CounterClockWise)
front_face = Maxwell::FrontFace::ClockWise;
else if (front_face == Maxwell::FrontFace::ClockWise)
front_face = Maxwell::FrontFace::CounterClockWise;
}
const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled,
depth_clamp_enabled, gl_ndc, regs.cull.cull_face,
front_face);
return FixedPipelineState::Rasterizer(regs.cull_test_enabled, depth_bias_enabled,
depth_clamp_enabled, gl_ndc, regs.cull_face, front_face);
}
} // Anonymous namespace

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@ -171,8 +171,8 @@ struct FixedPipelineState {
struct Rasterizer {
constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool depth_clamp_enable,
bool ndc_minus_one_to_one, Maxwell::Cull::CullFace cull_face,
Maxwell::Cull::FrontFace front_face)
bool ndc_minus_one_to_one, Maxwell::CullFace cull_face,
Maxwell::FrontFace front_face)
: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
depth_clamp_enable{depth_clamp_enable}, ndc_minus_one_to_one{ndc_minus_one_to_one},
cull_face{cull_face}, front_face{front_face} {}
@ -182,8 +182,8 @@ struct FixedPipelineState {
bool depth_bias_enable;
bool depth_clamp_enable;
bool ndc_minus_one_to_one;
Maxwell::Cull::CullFace cull_face;
Maxwell::Cull::FrontFace front_face;
Maxwell::CullFace cull_face;
Maxwell::FrontFace front_face;
std::size_t Hash() const noexcept;

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@ -572,24 +572,24 @@ vk::BlendFactor BlendFactor(Maxwell::Blend::Factor factor) {
return {};
}
vk::FrontFace FrontFace(Maxwell::Cull::FrontFace front_face) {
vk::FrontFace FrontFace(Maxwell::FrontFace front_face) {
switch (front_face) {
case Maxwell::Cull::FrontFace::ClockWise:
case Maxwell::FrontFace::ClockWise:
return vk::FrontFace::eClockwise;
case Maxwell::Cull::FrontFace::CounterClockWise:
case Maxwell::FrontFace::CounterClockWise:
return vk::FrontFace::eCounterClockwise;
}
UNIMPLEMENTED_MSG("Unimplemented front face={}", static_cast<u32>(front_face));
return {};
}
vk::CullModeFlags CullFace(Maxwell::Cull::CullFace cull_face) {
vk::CullModeFlags CullFace(Maxwell::CullFace cull_face) {
switch (cull_face) {
case Maxwell::Cull::CullFace::Front:
case Maxwell::CullFace::Front:
return vk::CullModeFlagBits::eFront;
case Maxwell::Cull::CullFace::Back:
case Maxwell::CullFace::Back:
return vk::CullModeFlagBits::eBack;
case Maxwell::Cull::CullFace::FrontAndBack:
case Maxwell::CullFace::FrontAndBack:
return vk::CullModeFlagBits::eFrontAndBack;
}
UNIMPLEMENTED_MSG("Unimplemented cull face={}", static_cast<u32>(cull_face));

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@ -54,9 +54,9 @@ vk::BlendOp BlendEquation(Maxwell::Blend::Equation equation);
vk::BlendFactor BlendFactor(Maxwell::Blend::Factor factor);
vk::FrontFace FrontFace(Maxwell::Cull::FrontFace front_face);
vk::FrontFace FrontFace(Maxwell::FrontFace front_face);
vk::CullModeFlags CullFace(Maxwell::Cull::CullFace cull_face);
vk::CullModeFlags CullFace(Maxwell::CullFace cull_face);
vk::ComponentSwizzle SwizzleSource(Tegra::Texture::SwizzleSource swizzle);