forked from ShuriZma/suyu
gl_rasterizer_cache: Implement PixelFormat S8Z24.
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3dab0e284b
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9da1552417
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@ -88,6 +88,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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false}, // Z24S8
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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false}, // S8Z24
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}};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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@ -131,13 +133,6 @@ MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
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return {0, actual_height, width, 0};
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}
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static void ConvertASTCToRGBA8(std::vector<u8>& data, PixelFormat format, u32 width, u32 height) {
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u32 block_width{};
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u32 block_height{};
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std::tie(block_width, block_height) = GetASTCBlockSize(format);
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data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
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}
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template <bool morton_to_gl, PixelFormat format>
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void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr addr) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
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@ -177,6 +172,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -197,6 +193,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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nullptr,
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MortonCopy<false, PixelFormat::ABGR8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@ -234,6 +231,71 @@ CachedSurface::CachedSurface(const SurfaceParams& params) : params(params) {
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rect.GetWidth(), rect.GetHeight());
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}
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static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
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union S8Z24 {
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BitField<0, 24, u32> z24;
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BitField<24, 8, u32> s8;
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};
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static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size");
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union Z24S8 {
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BitField<0, 8, u32> s8;
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BitField<8, 24, u32> z24;
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};
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static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size");
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S8Z24 input_pixel{};
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Z24S8 output_pixel{};
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for (size_t y = 0; y < height; ++y) {
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for (size_t x = 0; x < width; ++x) {
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const size_t offset{y * width + x};
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std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
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output_pixel.s8.Assign(input_pixel.s8);
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output_pixel.z24.Assign(input_pixel.z24);
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std::memcpy(&data[offset], &output_pixel, sizeof(Z24S8));
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}
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}
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}
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/**
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* Helper function to perform software conversion (as needed) when loading a buffer from Switch
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* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
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* typical desktop GPUs.
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*/
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static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
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u32 width, u32 height) {
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switch (pixel_format) {
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case PixelFormat::ASTC_2D_4X4: {
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// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
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u32 block_width{};
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u32 block_height{};
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std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
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data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
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break;
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}
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case PixelFormat::S8Z24:
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// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
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ConvertS8Z24ToZ24S8(data, width, height);
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break;
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}
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}
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/**
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* Helper function to perform software conversion (as needed) when flushing a buffer to Switch
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* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
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* typical desktop GPUs.
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*/
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static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& /*data*/, PixelFormat pixel_format,
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u32 /*width*/, u32 /*height*/) {
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switch (pixel_format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::S8Z24:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented pixel_format={}",
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static_cast<u32>(pixel_format));
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UNREACHABLE();
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break;
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}
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
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void CachedSurface::LoadGLBuffer() {
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ASSERT(params.type != SurfaceType::Fill);
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@ -256,10 +318,7 @@ void CachedSurface::LoadGLBuffer() {
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params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
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}
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if (IsPixelFormatASTC(params.pixel_format)) {
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// ASTC formats are converted to RGBA8 in software, as most PC GPUs do not support this
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ConvertASTCToRGBA8(gl_buffer, params.pixel_format, params.width, params.height);
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}
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ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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@ -272,6 +331,9 @@ void CachedSurface::FlushGLBuffer() {
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MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
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ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
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params.height);
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if (!params.is_tiled) {
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std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes);
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} else {
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@ -41,6 +41,7 @@ struct SurfaceParams {
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// DepthStencil formats
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Z24S8 = 13,
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S8Z24 = 14,
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MaxDepthStencilFormat,
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@ -92,6 +93,7 @@ struct SurfaceParams {
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4, // DXN1
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4, // ASTC_2D_4X4
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1, // Z24S8
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1, // S8Z24
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}};
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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@ -117,6 +119,7 @@ struct SurfaceParams {
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64, // DXN1
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32, // ASTC_2D_4X4
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32, // Z24S8
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32, // S8Z24
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}};
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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@ -128,6 +131,8 @@ struct SurfaceParams {
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static PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
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switch (format) {
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case Tegra::DepthFormat::S8_Z24_UNORM:
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return PixelFormat::S8Z24;
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case Tegra::DepthFormat::Z24_S8_UNORM:
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return PixelFormat::Z24S8;
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default:
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@ -226,6 +231,8 @@ struct SurfaceParams {
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static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) {
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switch (format) {
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case PixelFormat::S8Z24:
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return Tegra::DepthFormat::S8_Z24_UNORM;
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case PixelFormat::Z24S8:
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return Tegra::DepthFormat::Z24_S8_UNORM;
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default:
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@ -274,6 +281,7 @@ struct SurfaceParams {
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static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
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switch (format) {
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case Tegra::DepthFormat::S8_Z24_UNORM:
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case Tegra::DepthFormat::Z24_S8_UNORM:
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return ComponentType::UNorm;
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default:
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@ -76,6 +76,7 @@ u32 BytesPerPixel(TextureFormat format) {
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static u32 DepthBytesPerPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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return 4;
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default:
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@ -129,6 +130,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
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std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
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switch (format) {
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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