forked from ShuriZma/suyu
configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
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@ -68,12 +68,14 @@ void ConfigureDialog::RetranslateUI() {
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ui->tabWidget->setCurrentIndex(old_index);
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ui->tabWidget->setCurrentIndex(old_index);
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}
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}
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Q_DECLARE_METATYPE(QList<QWidget*>);
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void ConfigureDialog::PopulateSelectionList() {
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void ConfigureDialog::PopulateSelectionList() {
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const std::array<std::pair<QString, QStringList>, 4> items{
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const std::array<std::pair<QString, QList<QWidget*>>, 4> items{
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{{tr("General"), {tr("General"), tr("Web"), tr("Debug"), tr("Game List")}},
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{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->gameListTab}},
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{tr("System"), {tr("System"), tr("Profiles"), tr("Audio")}},
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{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->audioTab}},
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{tr("Graphics"), {tr("Graphics")}},
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{tr("Graphics"), {ui->graphicsTab}},
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{tr("Controls"), {tr("Input"), tr("Hotkeys")}}},
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{tr("Controls"), {ui->inputTab, ui->hotkeysTab}}},
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};
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};
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[[maybe_unused]] const QSignalBlocker blocker(ui->selectorList);
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[[maybe_unused]] const QSignalBlocker blocker(ui->selectorList);
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@ -81,7 +83,7 @@ void ConfigureDialog::PopulateSelectionList() {
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ui->selectorList->clear();
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ui->selectorList->clear();
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for (const auto& entry : items) {
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for (const auto& entry : items) {
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auto* const item = new QListWidgetItem(entry.first);
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auto* const item = new QListWidgetItem(entry.first);
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item->setData(Qt::UserRole, entry.second);
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item->setData(Qt::UserRole, QVariant::fromValue(entry.second));
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ui->selectorList->addItem(item);
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ui->selectorList->addItem(item);
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}
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}
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@ -93,24 +95,26 @@ void ConfigureDialog::UpdateVisibleTabs() {
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return;
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return;
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}
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}
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const std::map<QString, QWidget*> widgets = {
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const std::map<QWidget*, QString> widgets = {
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{tr("General"), ui->generalTab},
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{ui->generalTab, tr("General")},
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{tr("System"), ui->systemTab},
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{ui->systemTab, tr("System")},
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{tr("Profiles"), ui->profileManagerTab},
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{ui->profileManagerTab, tr("Profiles")},
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{tr("Input"), ui->inputTab},
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{ui->inputTab, tr("Input")},
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{tr("Hotkeys"), ui->hotkeysTab},
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{ui->hotkeysTab, tr("Hotkeys")},
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{tr("Graphics"), ui->graphicsTab},
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{ui->graphicsTab, tr("Graphics")},
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{tr("Audio"), ui->audioTab},
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{ui->audioTab, tr("Audio")},
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{tr("Debug"), ui->debugTab},
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{ui->debugTab, tr("Debug")},
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{tr("Web"), ui->webTab},
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{ui->webTab, tr("Web")},
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{tr("Game List"), ui->gameListTab},
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{ui->gameListTab, tr("Game List")},
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};
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};
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[[maybe_unused]] const QSignalBlocker blocker(ui->tabWidget);
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[[maybe_unused]] const QSignalBlocker blocker(ui->tabWidget);
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ui->tabWidget->clear();
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ui->tabWidget->clear();
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const QStringList tabs = items[0]->data(Qt::UserRole).toStringList();
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for (const auto& tab : tabs) {
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const QList<QWidget*> tabs = qvariant_cast<QList<QWidget*>>(items[0]->data(Qt::UserRole));
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ui->tabWidget->addTab(widgets.find(tab)->second, tab);
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for (const auto tab : tabs) {
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ui->tabWidget->addTab(tab, widgets.at(tab));
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}
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}
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}
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}
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