forked from ShuriZma/suyu
biquad_filter: Fix rounding in ApplyBiquadFilterInt
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@ -4,6 +4,7 @@
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#include "audio_core/renderer/adsp/command_list_processor.h"
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#include "audio_core/renderer/command/effect/biquad_filter.h"
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#include "audio_core/renderer/voice/voice_state.h"
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#include "common/bit_cast.h"
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namespace AudioCore::AudioRenderer {
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/**
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@ -26,8 +27,8 @@ void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
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Common::FixedPoint<50, 14>::from_base(b_[2]).to_double()};
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std::array<f64, 2> a{Common::FixedPoint<50, 14>::from_base(a_[0]).to_double(),
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Common::FixedPoint<50, 14>::from_base(a_[1]).to_double()};
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std::array<f64, 4> s{state.s0.to_double(), state.s1.to_double(), state.s2.to_double(),
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state.s3.to_double()};
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std::array<f64, 4> s{Common::BitCast<f64>(state.s0), Common::BitCast<f64>(state.s1),
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Common::BitCast<f64>(state.s2), Common::BitCast<f64>(state.s3)};
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for (u32 i = 0; i < sample_count; i++) {
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f64 in_sample{static_cast<f64>(input[i])};
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@ -41,10 +42,10 @@ void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
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s[2] = sample;
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}
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state.s0 = s[0];
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state.s1 = s[1];
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state.s2 = s[2];
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state.s3 = s[3];
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state.s0 = Common::BitCast<s64>(s[0]);
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state.s1 = Common::BitCast<s64>(s[1]);
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state.s2 = Common::BitCast<s64>(s[2]);
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state.s3 = Common::BitCast<s64>(s[3]);
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}
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/**
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@ -58,29 +59,20 @@ void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
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* @param sample_count - Number of samples to process.
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*/
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static void ApplyBiquadFilterInt(std::span<s32> output, std::span<const s32> input,
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std::array<s16, 3>& b_, std::array<s16, 2>& a_,
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std::array<s16, 3>& b, std::array<s16, 2>& a,
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VoiceState::BiquadFilterState& state, const u32 sample_count) {
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constexpr s64 min{std::numeric_limits<s32>::min()};
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constexpr s64 max{std::numeric_limits<s32>::max()};
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std::array<Common::FixedPoint<50, 14>, 3> b{
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Common::FixedPoint<50, 14>::from_base(b_[0]),
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Common::FixedPoint<50, 14>::from_base(b_[1]),
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Common::FixedPoint<50, 14>::from_base(b_[2]),
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};
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std::array<Common::FixedPoint<50, 14>, 3> a{
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Common::FixedPoint<50, 14>::from_base(a_[0]),
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Common::FixedPoint<50, 14>::from_base(a_[1]),
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};
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for (u32 i = 0; i < sample_count; i++) {
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s64 in_sample{input[i]};
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auto sample{in_sample * b[0] + state.s0};
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const auto out_sample{std::clamp(sample.to_long(), min, max)};
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const s64 in_sample{input[i]};
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const s64 sample{in_sample * b[0] + state.s0};
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const s64 out_sample{std::clamp<s64>((sample + (1 << 13)) >> 14, min, max)};
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output[i] = static_cast<s32>(out_sample);
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state.s0 = state.s1 + b[1] * in_sample + a[0] * out_sample;
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state.s1 = 0 + b[2] * in_sample + a[1] * out_sample;
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state.s1 = b[2] * in_sample + a[1] * out_sample;
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}
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}
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@ -19,10 +19,10 @@ struct VoiceState {
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* State of the voice's biquad filter.
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*/
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struct BiquadFilterState {
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Common::FixedPoint<50, 14> s0;
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Common::FixedPoint<50, 14> s1;
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Common::FixedPoint<50, 14> s2;
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Common::FixedPoint<50, 14> s3;
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s64 s0;
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s64 s1;
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s64 s2;
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s64 s3;
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};
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/**
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