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revert fix clong format
This commit is contained in:
ivchodev 2024-03-26 18:37:54 +01:00
parent 224cac988e
commit 9b77efe2b4
3 changed files with 3 additions and 3 deletions

View File

@ -408,7 +408,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
break;
case Stage::Geometry:
ctx.Add("SHL.U {}.x,{},16;", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default:
LOG_WARNING(Shader, "(STUBBED) called");

View File

@ -10,8 +10,8 @@
#include <fmt/format.h>
#include "shader_recompiler/backend/glasm/reg_alloc.h"
#include "shader_recompiler/runtime_info.h"
#include "shader_recompiler/stage.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader {
struct Info;

View File

@ -428,7 +428,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
break;
case Stage::Geometry:
ctx.AddU32("{}=uint({}<<16);", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default:
LOG_WARNING(Shader, "(STUBBED) called");