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Implement SurfaceTarget Texture2DArray

( needed by Mario+Rabbids Kingdom Battle )
This commit is contained in:
greggameplayer 2018-10-31 04:29:15 +01:00
parent da5fcbf501
commit 9ae972ab4e
1 changed files with 1 additions and 0 deletions

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@ -1364,6 +1364,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
break; break;
case SurfaceParams::SurfaceTarget::TextureCubemap: case SurfaceParams::SurfaceTarget::TextureCubemap:
case SurfaceParams::SurfaceTarget::Texture3D: case SurfaceParams::SurfaceTarget::Texture3D:
case SurfaceParams::SurfaceTarget::Texture2DArray:
AccurateCopySurface(old_surface, new_surface); AccurateCopySurface(old_surface, new_surface);
break; break;
default: default: